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Archived Activities / Re: Secret Santa 2017
« on: December 25, 2017, 11:05:53 pm »
Thank you so much for the present. Absolutely loved it :)

Archived Activities / Re: Secret Santa 2017 Sign-Up
« on: November 14, 2017, 11:12:56 pm »
Count me in!
Likes: Alundra, Diablo 2, Castlevania (the dark stuff), Cave Story, Shovel Knight
Dislikes: Robots, Guns

Portfolios / Re: Pixel Artist for Hire - Open for commissions
« on: November 14, 2017, 05:50:29 am »
Example of a Painterly Background
One of many commissions for @Requiem_RPG

See more examples:

Previous Commissions

The first of many commissions I made for this happy customer.

Personal Project: NES Game

Commission for @SunDrydStudios
A very happy customer. I also made his company logo.

Commission for @SidegunnerGame
See some of his development videos using the sprites I made - on his Twitter

Portfolios / Re: Pixel Artist for Hire - Open for commissions
« on: November 07, 2017, 09:33:08 pm »
New portfolio website:

Job offers / Position Filled
« on: October 23, 2017, 12:10:58 am »

Pixel Art / Re: Frost Giant - Help
« on: October 13, 2017, 12:30:09 am »
Thanks guys.
Great tips all round. I kind think I'll go for a version between 2 and 3  just because it will need to face East/West and North also.

Pixel Art / Re: Tree (Maple-like) seek for opinion and tutoring
« on: October 12, 2017, 09:15:42 am »
Regardless of the kind of tree you would like to make - this tutorial is a really good starting place. It's by Nauris.

About your tree - You need to texture the leaves. You have the right idea with the shading and light source from the top left. The right of the trunk can have darker colors to give the illusion of cylindrical form. Add the actual ground color beneath the tree and blend the roots to the ground.

All in all - it's no easy feat. Be patient with it and don't focus on one area alone for too long. Also about your perspective, is this for a top down game or a platformer. If it's top down, you'll need to imagine as if you are floating above the tree and think more about how much of the truck you will see. In essence, the form is kinda like a mushroom, more flat on the top. But if its for a platform game disregard that comment.

Pixel Art / Re: Frost Giant - Help
« on: October 12, 2017, 04:48:03 am »
Thanks for the feedback guys - really appreciate it.

I think No.3 is definitely cleaner. In some ways I like No.1 still. But No.3 reads way clearer. What do you guys think could be improved now?

Pixel Art / Re: Help - Loose clothing in low-res.
« on: October 12, 2017, 01:41:43 am »

With the robe - I would firstly think about the how the robe is being worn. That will give you ideas about how the fabric folds. Think about if the robe is tight fitting or loose fitting.  Then go and look at images of fabric to get an idea as to how the shading allows this to be visible:|220:220

Most of the work you need to do is in the garment design and the size of the body underneath.

If your struggling - use either only lines without shading - or - do it in black and white only until you have good form definition. Once your happy with that - add color and try to keep the definition while adding colors.

Pixel Art / Frost Giant - Help
« on: October 12, 2017, 12:14:12 am »
I'm making a Female Frost Giant holding an Axe. 64x32 and 32x32. How do you guys think I could improve it.
I was going for glimmering skin. And also a Castlevania Symphony of the Night approach without copying it entirely. Am I anti-aliasing to much? Is the color palette ok?
I want to learn more about what I'm doing right and wrong.


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