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Messages - KhrisMUC
Pages: [1] 2

1
Pixel Art / Re: My first pixel art work, for critique
« on: November 25, 2017, 04:37:26 pm »
Here's the original sprite from Minish Cap:


(click to enlarge)

Just for reference.

2
Pixel Art / Re: 2in1
« on: January 25, 2012, 07:12:51 pm »
Pixelart is about picking each color; using semi-transparent brushes is a big no-no, at least in these parts of the interweb.

3
Pixel Art / Re: Kain's Bare Naked Template(s)
« on: October 04, 2011, 11:51:43 am »
The proportions are off, and the length of the limbs changes from frame to frame.

Sit down and pull your leg up to your chest so your heel touches your butt. Look at where the knee is in relation to your shoulder. That means the leg, from hip to heel, is almost twice as long as the distance hip - shoulder.

Start fixing the front view then wait for replies first, otherwise you're going to have to redraw 12 frames each time.

4
Pixel Art / Re: Clown WIP
« on: June 16, 2011, 08:35:34 pm »
You can zoom in by clicking on the image. So just post everything at 1x.
Those are two different images btw.

5
Pixel Art / Re: GBC Mockup
« on: June 16, 2011, 07:47:43 pm »
No, that'd be really cool, what you see is an actual screenshot of a 320x240 game. The engine I'm going to use (AGS) doesn't support arbitrary resolutions, so I'm using the lowest available and a border. And since it's going to look like a Gameboy Color game, I decided to use that as border image.

6
Pixel Art / Re: GBC Mockup
« on: June 16, 2011, 06:37:39 am »
Thanks very much guys, here's the new version:



Changed the palette slightly (I'm pretty happy with the saturation btw, and the thread suggests this is highly subjective here anyway ;D)

Added a tile, moved some pixels, changed the small character. He did look like a girl, the head wasn't separated from the body at the back of the neck and thus it looked like he had plaited hair or something.

I just realized that in theory I have 256 tiles, more than enough to completely eliminate the grid. I'll probably rework this as soon as I have other backgrounds that use the same tileset.

GBC restrictions btw.: 8 4col background palettes, 8 3col+transparency sprite palettes. The colors have a bit depth of only 5 but there aren't any other restrictions.

Edit:
Btw, here's how this is going to actually look in-game:



The overlay isn't complete yet, I still need to do the logo and refine it a bit.

7
Pixel Art / GBC Mockup
« on: June 15, 2011, 08:54:10 am »
Hey there,

I'm playing with creating an RPG that follows Gameboy Color Restrictions, here's a first mockup:

     Newer:

There are 40 tiles so far, with 10 for the two characters. I'll probably use only the smaller one though; I pixeled the left one first and he was too big for the background.

I'm mostly looking for general critique; is there something obviously wrong with this?
Should I use more tiles? (I tend to fiddle around endlessly with the existing ones rather than add a new one.)

8
Pixel Art / Re: [Closed] Male Sprite Base - Outline troubles
« on: May 26, 2011, 08:22:55 pm »
Hah, funny shit.
What a coincidence. :P

In case anybody's interested, I did the math: the chance of picking 4 specific 256-RGB colors by accident is 1 : 79,228,162,514,264,337,593,543,950,336 (~80 octillion).
Multiply by 16 million for each additional color.

I gotta give props for an amazingly long and detailed bad subterfuge though. :ouch:

9
Pixel Art / Re: Any tips on this pixely-cupid?
« on: February 08, 2010, 11:57:11 am »
Mixing resolutions is a big no-no.

I'm not sure how to go about lores with flash; ideally you should build the whole game at, say, 320x240, then use a x3 nearest neighbor filter or something like that.

10
Pixel Art / Re: Happily (isometric buildings)
« on: September 13, 2009, 02:31:24 am »
The stones forming the right edge are completely off.

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