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Messages - David
Pages: [1] 2 3 ... 25

1
Pixel Art / Shatterhand
« on: July 18, 2010, 06:22:18 am »


It's been a long time since I posted anything. I noticed the Shatterhand banner, and nostalgia took over. I guess it's what would happen if Shatterhand and Final Fight had a baby.

2
Pixel Art / Re: Vinnie
« on: June 20, 2008, 08:17:40 am »

There are differences and things. The AA is really bad, but that's what you get for not practicing something.

3
Pixel Art / Vinnie
« on: June 14, 2008, 05:43:02 am »


I was inspired by Skurwy and Fallout's rad concept art.

4
Pixel Art / Re: moving out of my comfort zone *update
« on: February 01, 2008, 03:02:06 am »


Sorry, I was having some ISP issues.

5
Pixel Art / Re: moving out of my comfort zone
« on: January 31, 2008, 04:55:56 am »


I'm sure there are people better suited for showing you how to make a realistic face, but I did this quick edit to give some general direction. Scaled the nose down and made him less bug-eyed. Also, eyebrows are important. People always forget eyebrows.

6
General Discussion / Shantae Fan Club
« on: December 23, 2007, 09:39:29 am »
http://www.wayforward.com/index.php?option=com_content&task=view&id=104&Itemid=11

I can't say that I've ever played the game, but I think the cause is still worthwhile.

The dreaded mirror post.

7
Pixel Art / Re: Helm
« on: December 15, 2007, 05:09:30 am »


It was considerably more manly before Monsoon2D provided an edit.

8
Pixel Art / Helm
« on: December 11, 2007, 10:57:46 pm »


It's not Helm, but it was made on advice he gave (to other people). The face on the right was done without any references. The face on the left is an edit done after looking at this picture.

9
Pixel Art / Re: Of Dirt and Darkness
« on: July 23, 2007, 10:57:03 pm »
OK.

10
Pixel Art / Re: Of Mud and Murkiness
« on: July 22, 2007, 01:40:10 am »
ptoing
Thank you. I do as well. Hook me up with an amazing programmer with nothing better to do and there'll be a much better chance of this becoming a reality. Yeah, I've changed the way the flashlights behave. The next update will show this.

Adarias
What I have set up doesn't make much sense, I admit this. I'll change things a bit to make it a little more realistic, but in the end I'm more concerned with how good it looks and how well it works.

Zero
I'll see what can be done.

Malor
Thanks. I'm not sure if the people in the dark will be changed. They may become even harder to see (for gameplay reasons).

Dusty
The concept is pretty simple. You run around, shoot anything that isn't you, and dig around to get to or away from others. Once you slip into the darkness you can't be seen unless you shoot or turn on your flashlight. Contra plus Dig Dug equals the general idea, I guess.

I DIDN'T MEAN TO DOUBLE POST; PLEASE MERGE THESE TWO POSTS.

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