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Messages - Eponasoft
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Pixel Art / Re: Absolute beginning at pixeling... trying some tiles :)
« on: December 27, 2010, 03:24:58 pm »
OK so I've used some of these tiles in our production. Here's how things are turning out so far:



Some variant tiles in there as well. The big crack in the wall that looks like a spider was removed because it just wasn't working out.

At least I'm getting the hang of doing bricks. Maybe other things will get easier too. :)

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Pixel Art / Re: Absolute beginning at pixeling... trying some tiles :)
« on: December 23, 2010, 03:56:47 am »
Cool, thanks for the links. :)

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Pixel Art / Re: Absolute beginning at pixeling... trying some tiles :)
« on: December 22, 2010, 06:35:12 pm »
Yep, variations are the next step. :) I've never taken studying other pixel art so seriously until now... so I'm looking at ways of expanding my brick patterns to make them look... less patterny. :)

Oh, and if anyone wants to use these tiles, feel free... they are public domain.

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Pixel Art / Absolute beginning at pixeling... trying some tiles :)
« on: December 22, 2010, 08:17:37 am »
So I was chattin' with Red_Mist on IRC today... probably the best thing I've done in awhile because I was pointed in the direction of some great example tiles which helped me out tremendously. As a result of said conversation, I managed to pixel together these small examples of pixel bricks...



The colors are limited because of the 9 bit color encoder I'm working with... I know these aren't much compared to some of y'alls work 'round these parts but hey, I'm a coder by trade and I got about as much right brain as Palin has whole brain, plus I'm just getting started. So... whaddya think? :)

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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: December 29, 2008, 02:46:03 am »
I've been registered here for some time now but never properly introduced myself. I'm the senior programmer at Eponasoft, an independent developer of games, compilers, and utilities for the PC and Nintendo DS. Since I am a programmer, I do not pixel very well, though I am rather skilled with high-poly-count 3D scenes and dabble in animation in said format from time to time. A few of you may already know me, even if you don't know it yet...

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General Discussion / Re: Goblins Of The Game Industry
« on: September 29, 2007, 02:36:17 am »
This was a very good read. We are just starting up ourselves, and the game industry has changed a lot since I was last in it professionally (which was during the height of the C64). Great food for thought that I will certainly take into consideration as we put together our strategy.

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