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Messages - Kafka
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1
Pixel Art / Re: Star Wars Pixel Art
« on: August 22, 2016, 08:06:42 pm »
In any case, the software (or method) that you're using to produce the large-scale one completely destroys your pixels. Zoom in a little, and you'll see that there are imprecise soft edges at the limits of the black circle, and considerable "static noise" in many colors.
Remember that GIF is a 256-color format. Even if your main picture is originally low-color (for example using only 20 colors + 120 for a sky  gradient), any non-pixel-perfect operation will create/need considerably more colors, for example :
- working with alpha brush, or tools with opacity < 100%
- anti-aliased text
- scaling by a non-integer factor
- smooth
- gradient
Saving as GIF forces your program to settle for only 256 colors, and use dither to mix them (it's a lossy transformation). Now if you re-open the same GIF image later and do more changes (which also need more colors) the dither patterns become worse and worse over time. I think it's what happened for the speeder animation. If you want to work on high-color-count images, be sure to use a "work format" which is loss-less. I don't think there is any standard one for animation, so you'll have to use the native format for your program (ex: PSD for Photoshop), and "Save a copy as ..." GIF to share the result.


Hey, thanks that's really helpful. I'll keep working on it.

2
Pixel Art / Re: Star Wars Pixel Art
« on: August 22, 2016, 11:20:58 am »
I like the contrast between pixel art and non pixelated text. I did try it with pixelated text but it just didn't look right to me.


Am I posting the images too large?
is this any better?


3
Pixel Art / Re: Star Wars Pixel Art
« on: August 17, 2016, 10:15:46 pm »

Finished the trilogy, although I'm not too keen on the last one.

4
Pixel Art / Re: Star Wars Pixel Art
« on: August 15, 2016, 08:02:52 pm »
sshhh   :P

5
Pixel Art / Star Wars Pixel Art
« on: August 15, 2016, 07:27:45 pm »




6
Pixel Art / Re: Pixel art for game
« on: July 30, 2016, 06:45:47 pm »
Yeah I agree about the settings looking empty I'll try and work on it. I'm aiming for quite cluttered looking levels so I'll be adding a lot more objects/characters to it.
Character design wise I'm going with a Super Bros Sword and Sworcery style. I'll be refining them a bit but structurally I'm going to be keeping them the same.
I'll have a look at the Odd Tales devlog cheers for

7
Pixel Art / Pixel art for game
« on: July 29, 2016, 03:15:13 pm »
Hi
I'm trying out a new art style (For me atleast) and would like to hear peoples opinions.
It's for a puzzle/horror/hitman game I'm making and want every room to look like a mini diarama.
I'm working with a broken elbow so there a bit rough.
What do you guys think?

http://www.mediafire.com/view/iiq7ivj0k5t91bu/noodle2.png

http://www.mediafire.com/view/t7m6rr8jgks7cp4/ng.png






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