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Messages - Reaper_Grimm
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1
Pixel Art / Re: [c&c] Grimy Bathroom
« on: June 13, 2016, 07:06:24 pm »
oh, good point. Yeah, mirror might need to have part of the tub layered behind it



i cheated and used GIMP but is this the idea?

2
Pixel Art / Re: [WIP] Helicopter
« on: May 23, 2016, 04:35:10 pm »
Quote from: BadMoodTaylor link=topic=20227.msg174396#msg174396
I do like the redesign you did of the cockpit glass.  I was intentionally making it 'bubbly'.  From memory I was thinking like this (Earthbound helicopter) but it's been so long since I saw that I didn't realize it didn't even bubble that much.


 ;D Keep up the good work!

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Pixel Art / Re: [WIP] Helicopter
« on: May 23, 2016, 04:32:43 am »

civilian-grade helicopters actually do have bubbly-looking windows usually.
The thinning on the rail was a good idea but I'm not so sold on the connectors, gives it more of a sturdy appearance.

I'm still learning as a pixel artist but what I meant by a bubbly-looking cockpit was that it literally looked like a bubble was sitting on the helicopter. I cant explain it how I picture it but I tried to make it look as though the window part was more inset of the helicopter instead of protruding out of it.

4
Pixel Art / Re: RPG Sprite Base
« on: May 23, 2016, 03:20:47 am »
Made an edit




I prefer to work in odd number counts so i have an exact middle and when cell shading I don't receive an overdose of black pixels

5
Pixel Art / Re: [WIP] Helicopter
« on: May 23, 2016, 01:12:55 am »


Take it for what its worth to you but the bulkiness of the landing gear was really bothering me and I tried to mess with the shading around the door to make it less "bubbly"

Note: I am horrible at shading, it has never been my forte but I tried to edit the shape of the cockpit as well to make it less "Bubbly" as-well. Just a suggestion! Keep up the great work!

6
That was probably the most amazing thing I will see today. I look forward to the next mini-sode!

7
Looking again, second one might work for a sort of slow "dash towards" motion, creates a visual distinction AND gives the zombies a pattern to watch for.
Was looking at them and that's what I thought immediately after seeing them.

You could possibly use the first animation as a "wander" mode and the second as an "Aggro" mode. Just a thought but they both look great with the extended limp! Great work!

8
I'd say have his hind leg drag a bit longer, really emphasize that undead shuffle

https://www.youtube.com/watch?v=lyUsNFAPiK4

To give an example of what Meat is saying, I do still feel like his other leg should come forward a bit though

9

Walk and idle animation for new zombie enemy. As always, I highly value any feedback.

Sorry for the bad GIF quality.

The walk animation seems as though he is only taking steps forward with one leg and has a bit of a limp. If this is what you were going for then it's great!

10
T o me the trail looks like it is shifting the ground

I see it too. As if the ground sort of warps within the slash effect

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