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Messages - BinaryMoon
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Pixel Art / Re: [CC] #lowrezjam adventure game critique
« on: April 15, 2016, 07:20:28 am »
Thanks :)

I rejigged the room so that the carpet shouldn't be an issue anymore. The games live now so you can see it in action - https://binarymoon.itch.io/the-legend-of-dad-quest-for-milk

Am still looking for feedback so I can improve the game further.

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Pixel Art / Re: [CC] #lowrezjam adventure game critique
« on: April 13, 2016, 10:23:37 pm »
thanks for the feedback. I see what you mean.

I think it makes more sense when you play the game since the character stands on top of the carpet. Not sure how to make it look more integrated. I guess maybe some more muted colours might help?

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Pixel Art / [CC] #lowrezjam adventure game critique
« on: April 12, 2016, 07:52:54 am »
Hi - I'd love to get some critique for the art in my adventure game that I'm making for the #lowrezjam.

The screenshots are bigger than 1x since they are just that - screenshots. The game is at a 64x64 resolution - but it scales to fill the screen. This means the pixels may not be 100% square - I apologize for that.

The palette is db32 - but there's a bit of transparency being used so it's not 100% accurate.

I'd love to get any feedback on the artwork. Colours, shapes, shading. Anything that will improve how the game looks.









Thanks in advance! :)

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Pixel Art / Re: [WIP] game concept
« on: September 21, 2007, 04:45:40 pm »
Been working on this like crazy. The deadline is the end of the month so am still looking for feedback - pretty please.

I have now sorted out the gui and played with the shadows. I think it's all coming together nicely now. The interface is a single tile and it's in a different place on each level. The white border keeps it obvious and the movement is just something I thought might be interesting.





I also have a main menu working. The text is still not pixelled and it's unlikely it will be. The background and interface is all pixels though. I wonder if it's a little busy with the instructions at the bottom, but I like the idea of only having one button on the main menu. The play button lights up when you mouse over it.


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Pixel Art / Re: New art at last week~~~
« on: September 21, 2007, 04:34:17 pm »
I think it looks really nice too. Reminds me of Zelda (at least it does when the characters aren't there : )

I partially disagree with the lava comments above though (sorry EyeCraft). The way I see the lava the bright parts are the hot lava and the other parts are the clumps of slightly cooler lava. I agree that there should be some black specks throughout showing where the lava has turned to rock though.

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Pixel Art / Re: ico de-make wip
« on: September 21, 2007, 04:31:53 pm »
I think the first one is the best and the characters look awesome. I'd forget about them and focus on the background, afterall, in ICO the environment is as good as a character anyway.

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Pixel Art / Re: [WIP] game concept
« on: September 14, 2007, 03:12:52 pm »
Rydin - I think you could be right about the walls. Will change that.

Also notice the floor in the second set I posted? There is a tile with cracked bits in it. It's quite subtle though. Basically yes, there will be floor tiles with cracks and chips, along with probably at least one more broken wall tile to add variation.

At the moment I am concentrating on making the game work before adding all the finishing touches like these to it :)

Thanks for the crits though

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Pixel Art / Re: [WIP] game concept
« on: September 13, 2007, 09:52:01 pm »
Ok then - I've made changs based on your suggestions. Thanks muchly - it's looking very cool now :)



I've also added a conveyor belt (looks better when it's moving) and a spiky wall tile to pop balls against.

I also increased the size of the drop shadow - it doesn't look as bad as I expected, and does add a nice amount of depth. Woo Hoo - I think I'm getting somewhere! :)

I changed the hud (I know it's off center) and think I will probably change it again. I also tweaked the pit tile - I don't think it looks too bad now... certainly the best so far.

Now I need to do some sort of pop animation for the balls - I don't like animation :( Oh well - needs must.

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Pixel Art / Re: [WIP] game concept
« on: September 13, 2007, 01:45:33 pm »
That looks really nice... and makes me want to put proper shadows in. I can't think of a nice way to do them though, so am going to increase the drop shadow "cheat" I am using at the moment. It'll look a little dodgy but hopefully the awesomeness of it will make up for the missing corners - maybe if I have time I will be able to work out a proper solution.

I like the altered colours too. Unfortunately that means I am now going to have to go back and change all 30+ tiles I have made :S Oh well - it'll be worth it :)

I'm not convinced by the pit, I don't think the gradient works with the minimal pixel style from the rest of the level - I am going to try adding a couple of extra colours as a transition though, maybe that will go some way to sorting it out.

Thanks a lot for the help.


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Pixel Art / Re: [WIP] game concept
« on: September 12, 2007, 08:44:47 pm »
Ok then - here's another version. I have tweaked most things. I really need to get on with the coding and get everything working, so this will have to do for now. Thankfully the nice simple tiles make it easy to add new stuff later on.

I have tweaked the pits but am still not entirely happy and would appreciate help with them. I have also fixed up the walls so they have some weight and cast shadows so now think they are ok (shadows aren't perfect but I went for the quick option rather than the proper one... deadline approaches)



And here's a level with a different (more interesting?) shape.



Once I have everything solid I hope to have time to add some more interesting tiles (spikes, lasers, guns etc)

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