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Messages - Aniki
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Pixel Art / Re: GrassTileset: Issue with single width tiles
« on: February 01, 2020, 08:56:24 pm »
Oh wow, I really like what you've done with the ramp. I spent some time trying to make non-triangular shapes in there but didn't figure it out. The intermediate shade helps blend everything together and look more consistent throughout.
I'm also happier with the single-width tiles. They' might not be great if there are too many of them strung together, but in this scene they look great.

Right now I am using rule tiles in Unity and I have it set up where all of the rectangular tiles connect properly, but I need to add ramps manually- which I will always have to do anyway. But I see now that the inner corner connecting to ramp pieces is different than inner corners for rectangular pieces which is unfortunate. I think I'll just handle it manually for now and see if I don't lose my mind.

I also do see what you mean about the contrast between the character and the background, but I think I like how it looks so far. I'm cautiously going to proceed like this because I definitely do know what you mean with the comparison to CGI characters in starwars- actually what worries me is that they didn't bother me, but everyone else *hates* them, haha. Hopefully that doesn't happen here.

I can't think of a game that does what I'm doing, but Nightmare in DreamLand does the opposite- highly detailed backgrounds with simple and clean actors on the screen.



But yeah you do have me thinking, I did a couple of quick mock-ups of how else she could look and I like them a little too.



I may switch over there once I've fleshed everything out a bit more but I'm feeling good so far. Thanks so much for your help, I'm feeling energized again


2
Pixel Art / Re: GrassTileset: Issue with single width tiles
« on: February 01, 2020, 08:15:56 am »
Thanks for the reply. I am trying to keep the graphics simple-ish for myself. I had the idea to make backgrounds very geometric while actors are more complex. I don't know if it's going to work out but I thought maybe it will help to make actors stand out while still allowing me to keep the backgrounds vibrant.
 
Anyway, here's what I've come up with so far.



I reduced the thickness of the light green on the edges, even though I like how it looks when it's thicker. It does definitely help with the single width tiles.

The ramps were their own challenge, the shapes do not fit in them nicely, but mixing in the middle shade and adding some spacing got them looking.. okay.
I don't like having the middle shade but I think it looks better than without

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Pixel Art / GrassTileset: Issue with single width tiles
« on: January 31, 2020, 09:38:51 am »
I have a grass tileset I'm content with for the most part. However it works only as a double width (or more) tiles. I want to add single width rows/columns but I'm having trouble making them look okay.

Here is the scene I'm working with:



If I just mash the top and bottom edge tiles together I get this rather ugly looking diamond pattern. On the right are some alternative idea I've had, but they just arent doing it for me.
Any ideas of how I can make these single width rows work with this tileset?

4
Pixel Art / Re: Dynamic pose facing the camera
« on: September 11, 2019, 07:51:08 am »
Okay I've tried making her pose more interesting and exaggerating the color-contrast a bit. I do want her hand to gather more attention, I'm not sure how to make it come forward more. Do I just make it bigger?

Here's where I am at so far:

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Pixel Art / Dynamic pose facing the camera
« on: September 10, 2019, 08:12:49 am »


I've jotted out a form to start this image of a character who will be launching magic swords at the camera. This is supposed to be my take on this character from league of legends:




A few things I'm having trouble with in particular, her right hand is supposed to be flat and pointing forward, not sure if that is clear. I don't know how to do the shading on the skirt/leggings. The length of fabric coming off the side of her left arm. Her left hand this is the best i could come up with but it'd be nice if i could make her fingers look like they are spread out instead of together. Similarly I'm not sure if I can put eyes on a head this small. She looks a bit less dynamic and interesting than I had anticipated as well.

Any advice is appreciated of course. Thanks

6
Pixel Art / Re: Team Rocket Duo
« on: December 25, 2017, 05:26:42 am »
Okay, I think I've figured it out a bit better. Maybe I've been looking at this image too long, but for the first time I feel like its clear that she is a girl from first glance:



The real change I found was putting that last 2 skin tone pixels right at the upper left corner of her eye on the left. It made her forehead look bigger and by extension narrowed her face. Without that pixel her face looks squished and flat.The flatness making it look more masculine, and the squished making it look bad.

Thanks for all the advice so far by the way! I've gotta wrap this project up soon but I'm still open to criticism for a few more days  :y:

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Pixel Art / Re: Team Rocket Duo
« on: December 24, 2017, 10:44:19 pm »
Okay, been working on it a bit more. Trying to get her to look more like a girl.

I widened her hips, reduced her shoulder width, smoothed out and slightly reshaped her legs, and changed her color scheme to a more feminine color (which is kind of cheating I admit :lol:)



I'm not too happy with her right leg (our left) and I feel like there's more I can do to make her face look more feminine. I tried making it more slender but there's not a lot to work with

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Pixel Art / Re: Team Rocket Duo
« on: December 22, 2017, 09:37:06 pm »
Hah, yes she is a girl- though I wouldn't say she is the most feminine looking person that I know. People will often point out that we are very similar looking... That being said she is very clearly a girl in real life, any advice on how I might subtly change her shape to make her look more feminine?

Here's where I am at so far:


Also, I know the pose is a bit weird. I'm basing it off of this character.

She's supposed to be making an "R" with her body.

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Pixel Art / Team Rocket Duo
« on: December 17, 2017, 11:11:34 pm »
This is meant to be a standalone picture of my self and girlfriend as team rocket characters. I'm eventually hoping to cross-stitch this piece and give it to her as a gift, which means I'm committed to this and looking for as much criticism as i can get.



Right now I'm a bit stuck on the colors. I want to keep the color count low (which im aware im failing at with "blue") and I also wanted to give us each a red/blue tint. That being said I'm not too happy with the colors in general, so I think I'd like to most help there.

I'm always noticing weird things that will bug me forever if I don't fix them now- so please let me know of anything that looks even slightly off. Thanks in advance  :)

10
Pixel Art / Re: Hair on small (24x48) sprite
« on: September 07, 2017, 06:21:23 am »
I poked around a bit, messed with the colors and made it as big as my other sprite's head.

I think it's quite a bit better now, but he looks a bit like a 40-something rather than a 20-something year old:

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