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Messages - Applefatdotgov
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Portfolios / Re: All-around gamedev pixel artist
« on: November 01, 2022, 09:45:33 pm »
been working really hard on a Rivals of Aether mod for fun, so here's some animations for it. Still working really hard to finish it!


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Portfolios / Re: All-around gamedev pixel artist: OPEN FOR WORK
« on: September 25, 2022, 07:41:04 pm »
These are made for a project that sadly changed direction, so I'll be setting them up for a potential game asset package.
I deleted the ships as I'm worried those will just get taken. I'll repost them once I have things sorted out!
Thanks goes to the person who initially commissioned them though, they were very fun to make!




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Portfolios / Re: All-around gamedev pixel artist: CURRENTLY FULL
« on: April 01, 2022, 08:58:50 am »
did a small job that took 3 days between my larger jobs, figured I would showcase it as part of the portfolio!
Used Spine Pro in order to animate the bones, the leg lift frames were done by hand.

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Portfolios / Re: All-around gamedev pixel artist
« on: January 26, 2022, 12:04:15 pm »
Just finished work for a project I was commissioned for of samurai masks. Felt I should showcase the work.




I'm free for one extra job, so if anyone is interested, be sure to message!

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General Discussion / Re: Do People Still Use this Website/Forum?
« on: January 22, 2022, 03:28:31 am »
I'm glad to hear this. I haven't posted my portfolio here, but I was wondering if it was worth the effort. Since most of those threads don't get replies (I guess because people contact via email instead), it looks like they get no attention.
You'd be on the money with this. I mostly get emails or discord contacts, and one time I got a PM of all things.

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General Discussion / Re: Do People Still Use this Website/Forum?
« on: January 10, 2022, 01:12:51 am »
Considering how many job offers I've gotten from merely posting a portfolio here, I'd say at the very least people trawl it for artists. as for actual activity? that's harder for me to say, as before making my portfolio I hadn't used this site in years.

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Portfolios / Re: All-around gamedev pixel artist
« on: December 02, 2021, 08:41:07 pm »
From here on I'm gonna use this second post as a way to state directly my work situation.

I am Currently OPEN for work offers
I hope you'll pick me as the artist for your next project!

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Portfolios / All-around gamedev pixel artist
« on: November 22, 2021, 04:26:14 am »
Hello, I'm a pixel artist with specialization towards gamedev work. I can do work for just about any game you might need, at any size or style you might need. I especially will be able to work well with indie teams with lower budgets, but I can also do longer projects perfectly fine.
You can contact me for work offers via my email (jm.weis@yahoo.com) or via Discord (AppleHeck#2071)

Miscellaneous Singular projects:




Guard Panic Skybird:






Rivals of Aether modding:



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Pixel Art / Re: Robot girl
« on: July 31, 2019, 07:48:43 pm »


I made some changes, but I didn't go nearly as far as you did. I DID manage to cut two shades off in the process atleast, and it looks better for it.
There's some oddities to her that I've noticed from all the art of her Pochincoff has drawn of Orca, namely her body is actually a gel covering mechanical parts. she's not really shown as having that much anymore, but i get the feeling that's for ease of drawing her more than anything. You don't get that metal sheen effect with translucient surfaces, especially anything thicker than a glass pane. You instead get something more like this: https://i.imgur.com/YDrbzxS.png (nsfw)
As such I went for a much sharper rim-light effect with one of the darker tones as the bleed, rather than to just plaster a lighter shade across huge swathes of it without reason. (I already was doing rim-lighting but apparently it was too subtle.)

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Pixel Art / Re: Robot girl
« on: July 24, 2019, 05:58:23 am »
MysteryMeat: Oh, i thought I had that set up in the sketch phase, but I guess when i pixeled the actual elbow in I set it way too high. The wrists I just sorta figured 'okay, that doesn't look like it can bend, so i guess the wrist would be UNDER the metal bit?' It's a gamble with the structure, but it's not super damaging I think.

Chris2balls: ...uhhh, what's going on exactly? it just looks like you took the darkest shade and jacked it really high for some reason. looks really awkward.
Part of the reason for these color choices is because I'm working with the genesis palette limitations, and my choices are a BIT slim. The red tones i used with the grays were pretty much necessary as much as I hate to admit it. that and she already kinda has a reddish gray to her anyway. I could probably cut down on the amount of shades I used though.

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