Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Oscar Blomqvist
Pages: [1] 2 3 4

1
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 27, 2016, 12:38:39 am »


WIP eyeball enemy. Current states of attack, being hit and death animations. As always, feedback appreciated!

2
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 24, 2016, 11:54:32 am »
Hm, looking at it you might be better served zooming out the camera to about where that shot is, I can picture it being a lot easier on the eyes and easier to navigate that way.

Hmm, yea I will experiment with zooming it out a bit. It is easier on the eyes for sure.

3
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 24, 2016, 07:55:35 am »

A typical dungeon room!

4
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 12, 2016, 02:49:15 pm »
This looks good! A thing to consider is that it may be more fun if you are able to stun enemies when you hit them so that they can't attack you right away. Think dark souls. It makes your hits feel more impactful.

This is a good point. If the target creature is interruptable, you could have a "struck" image where their head is shifted backward, and slightly tilted up if you can make it look good. This would be a better hit feedback than penalizing the player with a visual aggression, every time he hits his mark.

Good thought. Thanks for the input guys. I like it. Will see what kind of visual feedback I can come up with that communicates this clearly to the player.

5
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 10, 2016, 03:33:53 pm »
On striking, there is an instant camera shift which is very jarring. And here you're showing it only as a small image, but when it's the entire screening filling the player's field vision, it's going to be unbearable.

Thanks for the input! Yepp, I might have overdone it with the screen shake effects. It looks worse in the gif than in the actual game though, but still might be a bit over the top.

6
Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: October 10, 2016, 02:25:33 pm »


Waaay to long since I posted here! Basic combat with a new skeleton enemy. Hopefully will be posting a lot more here from now on!

7
When I saw this I immediately fell in love with the aesthetic. great job! I'd kill to see further updates.
I'm really happy that you think so! Thanks a lot.

8
Pixel Art / Re: Pixel Art Beginner Critique
« on: May 26, 2016, 03:42:41 pm »
Not bad at all as a beginner! One aspect I think you can improve is that some parts of image looks a bit overworked, like the logs and the floor for example. Try using bigger areas of the same color; I think you have done a good work with the door!

9
Pixel Art / Re: D-VA (overwatch) Fanart
« on: May 26, 2016, 03:39:09 pm »
Nice! Overall it looks really good. Two things that I think can be improved is D-Va's legs, they look a bit to short! Another thing is that the dust clouds coming out at the back of the mech looks slightly weird to me with dark outlines.

10
Pixel Art / Re: Pal hires works - what to do now?
« on: May 25, 2016, 10:37:59 pm »
Not sure if I can help you, but I have to say I really like your stuff! You have a very specific style to your pixel art.

Pages: [1] 2 3 4