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Messages - ShowMeYourMoe
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Pixel Art / Re: [WIP][CC] Chibi Commission
« on: June 13, 2016, 02:02:44 am »
Really glad to see you keeping at this. I don't know if what I'm about to say has been said, but I Think you should give the hair an outline, especially because the rest of the body has one. And also, the mouht's a bit weird for several reasons, and there are different ways to approach this.

The problems with the mouth ( that I see at least) are that it blends to much with l the skin, and has WAY too many colors. The teeth don't need any shading at all, yet there are three shades, which aren't even that visible. You also outlined it, which you could definitely do without. It might be best to try not to include things like teeth or lips, as they're details that are to realistic, and that kinda takes away from the chibi style. I'm no expert on this, and I only have a bit of knowledge on the subject, but basically, there's a line between cute and realistic that can be seen as creepy. This isn't to close to that, but it's better to stay closer to cute and simple by removing the teeth and lips.

also the grey outline thing around the yellow line on the boots isn't necessary, I'll put my edit below. I didn't cover everything i edited, nor did i edit in everything I covered. Sorry.



Ah, also,  If you're gonna outline, do it all black, and don't outline too frequently. I'm sure someone out there made colored outlines work, but I suggest you stick to normal black outlines.

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Pixel Art / Re: Cybernetic Defense Pixel character critique
« on: June 13, 2016, 01:30:04 am »
At the resolution your working at, it could probably be acceptable to go without shading, but I think getting rid of the outline may be a good decision. I'd also suggest you try to have a more contrasting color scheme to seperate certain parts of his body, like making the blue pop against the grey metal.

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Pixel Art / Re: Clone Trooper Helmet
« on: May 10, 2016, 03:17:25 am »
You might want to remove some of the detail on the helmet in order to make it easier to work with and a tad more readable

4
Pixel Art / Re: Bang! Bang! You're dead.
« on: March 26, 2016, 02:44:52 am »
You could make the drill arms moving to his back a bit smoother.

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Pixel Art / Re: [MUGEN] Internet personality
« on: March 09, 2016, 02:27:00 am »
When he punches, normally one would rotate their body when doing so, depending on the type of punch. Try to look for references, though I think what you have for the punch is fine passable.

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Pixel Art / Re: [C+C] Character for a Platformer
« on: February 26, 2016, 02:38:07 am »
Quote

Although those dark lines don't look natural, this does remind me a lot of those grid-like early 80's "futuristic" scifi kind of graphics (which were usually generated i think).
I kinda like it



I believe he was just trying to show the perspective of the image with the lines, especially the bridge. I'd assume he'd use it for when creating the rock textures.

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Pixel Art / Re: [C+C] Character for a Platformer
« on: February 16, 2016, 12:50:13 am »
I made a few edits to the character. I added a black outline because it was easier for me, but you might want to consider removing it.

 

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Pixel Art / Re: Help with non-artist pixel art - main character
« on: February 14, 2016, 03:49:36 am »
Well, I can tell you that you won't be getting much from this size resolution. If your adamant at keeping the character around that size, consider changing the size of certain body parts, like making the head bigger and easier to work on and identify.

I also noticed upon zooming in that there was very minor shading, and I can tell you that the colors need more contrast, as you can barely tell them apart. If your concerned about the color, I would advise you lookup a bit about color theory. I'm no expert at it, but it seems that your palette is unsaturated and a bit dull. This is COMPLETELY fine, but I wanted to know if you'd want to try something else.

I also don't think your thinking about lightsources. I can kind of identify a light source from the bottom left, but it would be a bit easier to have it from the top left (though thats' just my opinion.) You could try to consider folds in the clothing as well as well as antialiasing to make it appear nicer.

Before i make any more changes, i was wondering if this was was a top down sort of sprite. One more thing is that certain outlines aren't smooth, and I'm not certain why you made that choice.

And finally, I made my edits as if he was fat. Is he?




9
Pixel Art / Re: [CC] Pixel art pig animations from Pigsodus
« on: January 27, 2016, 05:46:21 am »
A major flaw with this is that for the animation used for the walk, the speed is too fast.If you want to keep the current speed by making it a run, then I'd suggest you'd look up references on how 4 legged animals trot. :)

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Archived Activities / Re: Secret Santa 2015
« on: December 26, 2015, 06:35:59 am »
I'm a little late, and it's technically not Christmas anymore, but I'd like to wish everyone a merry Christmas anyways :D

Also, thanks for the gift kcilc !

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