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Messages - joe_7
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1
Devlogs & Projects / Re: FastPixel (my open-source project)
« on: November 18, 2015, 05:15:09 pm »
I think eventually some sample code for a basic pixel-art app will be necessary to help people get started.

The examples worked okay in Firefox, but things broke in wierd ways in Chrome after saving a PNG. Otherwise things ran pretty smooth.

Please keep us updated on your progress.


2
Pixel Art / Re: tree
« on: October 18, 2015, 11:52:22 pm »
It happened by accident while trying to dithering the trunk shadow edges, but I kinda liked the way it looked so did the leaves that way also.


3
Pixel Art / tree
« on: October 16, 2015, 10:14:37 pm »
Drew this today, and wanted to see what people thought.



4
General Discussion / Re: Making a color calibration tool...
« on: August 19, 2015, 07:40:09 pm »
You probably want to convert each palette color to HSV, adjust the saturation, then convert back to RGB. Here is some code if you're game lib doesn't support those conversions:

http://www.cs.rit.edu/~ncs/color/t_convert.html#RGB%20to%20HSV%20&%20HSV%20to%20RGB

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Devlogs & Projects / Re: D-Pixel (my paint program)
« on: August 18, 2015, 06:54:13 pm »
Tried this out today. Some interesting ideas in there, and a job well done overall. What programming language did you use?

6
General Discussion / Re: rendera (free paint app)
« on: July 27, 2015, 01:21:54 am »
Got some floating windows going. For now I re-used the old panels for testing purposes, but it's a good start. Round or polygon shaped windows should be possible with a little extra code, if needed for something.

Also rewrote the palette code so that it renders swatches optimally into a window of any size. This way the user can decide on the size/dimensions based on their needs.



7
General Discussion / Re: rendera (free paint app)
« on: July 21, 2015, 05:55:20 pm »
Some great suggestions (and the images help a lot), thank you.

The overall interface seems to be the most glaring issue, so I intend to work on that first. Probably multiple document support after that, followed by the various bells & whistles.



8
General Discussion / Re: rendera (free paint app)
« on: July 18, 2015, 06:52:00 pm »
Is there a way to pan with the mouse without switching to navigation view, just pull the canvas across the viewport? If not then that would be very important for me.

I implemented this today as the default middle button operation. (The full navigator comes up with shift+middle.) Thanks for the suggestion, it's a lot better this way!


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General Discussion / Re: rendera (free paint app)
« on: July 10, 2015, 07:38:08 pm »
Yes, I think that would help a lot.

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General Discussion / Re: rendera (free paint app)
« on: July 06, 2015, 02:44:18 am »
Made a keyboard shortcut for redo, thanks for pointing that out.

I don't think an indexed mode is going to work out very well. It's possible, but I feel it only adds a lot of confusion to both the code base and user experience. So I'll probably make a separate 8-bit version for pixel art purposes (much of the code can be reused for this).

Also planning to remove the palette editor (never did like it), and do as you suggested. Shouldn't be hard to provide the same funtionality on the main screen, along with a choice of color wheel/sliders.

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