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Messages - JayKnox
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Made a second edit of the edit that cels made, just separating more of the ships shape so it doesn't look like its all one unbroken piece. Definitely agree with the edits made to the jet flame. Engine fire should look more conical if you want it to look like a jet/rocket engine. Having the rear flame look like campfire-style fire makes everything look much slower-moving.

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Pixel Art / Re: Alien Street Shaman
« on: April 13, 2021, 05:07:56 am »


I started incorporating some of your edits, and made some more changes. I directly ripped the colors from your lighting and its not totally cleaned up yet but I took the meat-holding arm out a little further, cleaned up the lighting some, added in some torn sleeves and tweaked a few more things here and there. Still a lot of cleaning to do, but it's already looking a lot better than the original.

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Pixel Art / [WIP] Bisected Corpse of an Elder God
« on: April 12, 2021, 11:56:23 pm »


I've started working on one of the larger pixel pieces I've attempted. This is going to be a sort of "splash screen" for a final boss fight in a tabletop campaign I've been working on. It's meant to depict the (still kinda alive) bisected elder god who serves as the main antagonist.

What I'm looking for crit-wise is advice on the surroundings (heaped ruins of an ancient modern city), and general advice on lighting and composition. I think the god's pose and vibe of what I have so far are definitely what I'm going for in the finished piece, but otherwise everything is up for possible change. Obviously the left side of the piece is basically empty right now and the lighting and color in general is the opposite of final. By the end I'd like to strike a balance between legibility and ambiguity in the background ruins, and I'd like the sense of scale to be clear, but I'm honestly not very good with plotting out dim lighting.

Any thoughts or crit are more than welcome.


Edit:



Added in a bit more foreground ruin sketching and a bit more work elsewhere.

Edit2:



More detail work, added mushrooms, did some perspective work on the ground, started making more headway on the general shape of the background.

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Pixel Art / Re: Alien Street Shaman
« on: April 12, 2021, 11:42:37 pm »
It looks like that, for what you're achieving, you're using way too many colors. About half of them, without being generous, are wasted, as they're only slightly different in both hue and value (mostly dark greys).
If I pick up Photoshop and try to save that as a PNG8 image, then try to reduce it from the current 144 colors to 80, I can't really spot any really noticeable differences. That could be further reduced to about 30 and there would still be very little change.

Part of the beauty, for me anyway, of working with pixel art is working within limits of both size and color. But by reducing your palette you would (most likely?) also unify the whole picture.

As for how the image reads... I can tell what it is, and what he's doing... But like SeinRuhe said above, your anatomy could be improved.
His left arm (the one holding the piece of meat) hardly looks like it's his own. His right arm isn't too bad, but it doesn't read as being bent at the elbow.
You could try and draw it as a larger piece starting from a very basic skeleton, then building it up with spheres and cylinders now that you have your main idea down, just to give it more structure and volume. Try not to intersect anything with anything else, but rather only compress the softer bits if needed.

cels also gave good advice on how the halo and the gun should help light the figure. As they don't impact the figure in any way, they look like an afterthought. As you decided to put them there after you shaded the rest of the piece.

Overall I think it has a lot of potential, and the character itself is pretty cool, so keep it up!

-----

EDIT:

Please excuse that quick, dirty, and not that pixelartsy job.



-----

Would be interesting to see bits of where the jacket ends too:



-----

EDIT2: Actually, I think his right arm is fine as it is. Mine made his shoulder become toooo wide.
(always remember to flip your artwork to check for problems in all sorts of things, including symmetry.)



I moved the shoulder to the right a bit (our right).

Beautiful edits! Yeah I think in the original my lack of knowledge when it comes to lighting really shows, and I definitely see the points you've made here. I especially see what you mean when it comes to the lighting across the fingers and the tweaking of the shoulder/arm positions. I think I probably got a little too constrained by my canvas especially with the arm on the right. The raised elbow edit you made looks infinitely better.

Thanks so much for the advice! I'll definitely be going back into this one with a mind towards the lighting and anatomy.

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Pixel Art / Alien Street Shaman
« on: March 23, 2021, 09:09:12 pm »


This is an illustration for a player's handbook used in a tabletop RPG called Eratoh 4e. It depicts one of the playable species called a kulper. This kulper is a street shaman worshiper of the god, Fresh Corpse.

Looking for general crit. I'm the least sure about some of the color choices and how well the image reads in general, but any crit is welcomed.

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Pixel Art / [CC][Feedback] Aging Photo of a Blackwood Park Ranger
« on: December 06, 2019, 05:39:07 pm »


I worked on this one for a long while, and I'm calling it done now. I plan to do more pixel work in this style in the future, but feel there's some things about it which could be improved.

Any thoughts or criticisms are appreciated.

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Hi, Ashton,

I have a lot of experience with detailed pixel work like what you're looking for, as well as working with minimal colors. I love the look of the mosaics on your site, and would be happy to work with you.

You can see my portfolio here: https://jayknoxart.com/

My usual hourly rate is $25/hr. Judging by the size and style of the Elvis piece you linked, I could likely do each in 1-2 hours, assuming I'm also using the photos of the cubes you mentioned, which I'm perfectly happy to do.

If you're interested, feel free to email me at jayknoxart[at]gmail.com or message me on this forum.

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Pixel Art / Re: [CC][Feedback] Pixel Portrait of a Border Guard
« on: November 13, 2019, 11:20:46 pm »
while i am loving the angle on this dude, it's a bit hard for me to parse anything below the neck on this fella. Something's up with the clarity there!

Yeah, that's a good point. I should probably give him some better defined clothes.

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Pixel Art / [CC][Feedback] Pixel Portrait of a Border Guard
« on: November 12, 2019, 07:06:44 pm »


First time posting here. The things I'm most uncertain about are the colors and the legibility of the character's pose, but I'll definitely take suggestions or pointers on anything else as well.

Thoughts?

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Job offers / Re: [PAID] Looking for a pixel artist for a RPG game
« on: February 07, 2019, 03:04:54 pm »
Hello!

I'm very interested in applying. I own and have some experience with RPG Maker, and I have a lot of experience with background art and tilesets. Here's my most relevant example (since its in the same perspective and a similar style), but I've also linked my general pixel/design sketching portfolio below.



Portfolio: http://jayknoxart.com/

I'm most easily reached at jayknoxart(@)gmail.com. I hope to hear from you, but either way, best of luck with the project!

- Jay

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