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1
Pixel Art / Re: [CC] UPDATED: Wight idle, attack & death animation
« on: August 13, 2020, 05:43:50 pm »
bump (added new stuff in top comment)

2
Pixel Art / Re: [CC][WIP] wight cloth robes and sword
« on: August 12, 2020, 06:19:59 am »
Thanks!

I've moved ahead to an attack animation.

Turns out I'm terrible at trail effects, becomes super apparent with this large size. Any help is very very welcome!

3
Pixel Art / Re: [CC][WIP] wight cloth robes and sword
« on: August 09, 2020, 06:23:05 pm »
Thank you so much for the awesome help! I've been on vacation so I haven't been able to work on it until now but I tried lifting the right arm (it's left arm) up a bit and then making a floating idle animation. Not easy with all the cloth folds but I'm pretty happy with it still.


Edit:
Also did a side view:

Not quite as happy with this, the cloth just doesn't feel as good but I can't put my finger on it.

4
Pixel Art / Re: [CC][WIP] wight cloth robes and sword
« on: July 01, 2020, 06:39:30 am »
That's amazing! Thank you, it's exactly what I hoped for both with the cloth and the sword!

5
Pixel Art / [CC] UPDATED: Wight idle, attack & death animation
« on: July 01, 2020, 04:44:51 am »
Hi, I could really use some help and tips on how to get the robes to not feel so flat. When I try to add highlights to folds it just looks like spots.
The sword isn't great, I was hoping to keep it 3px wide but I can't seem to make it feel "swordy" at that width.
Also can't really decide if I want the outline or not so I included both.



UPDATE:
Added some blink to the swing and it made it feel much faster.
Aslo did a death animation, with particles from Davit Masias pixel FX designer.

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Pixel Art / [CC] top down attack animations
« on: January 20, 2020, 10:54:36 am »
Three attacks which can either go into one another or have their own cool down. All help is really appreciated!

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Pixel Art / Re: [CC][Feedback] Top down dragon sprite
« on: November 10, 2019, 03:20:26 pm »
Thanks for the feedback! Finally had time to get back to this piece and tried following your pointers.

I lightened the wing membranes, not quite as much but quite substantially. Also tried texturing both the tail as you tried and the green arm-parts of the wings. Looks kinda like spots rather than scales though :S
I'd also like to ask for your advice regarding the focus of dragon, right now it's sort of at the top of the neck, but I would like it to be on the head. I could refrain from using the lightest color on the neck to make the head pop more and grab the focus but I kinda like having the hardest/sharpest parts be the lightest color to convey the texture of the different parts of the dragon. So any ideas would be welcome!

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Pixel Art / [CC][Feedback] Top down dragon sprite
« on: October 31, 2019, 02:52:41 pm »
I made a dragon sprite which I'm looking for critique on, personally I feel the green limb parts of the wings are the weakest part, not sure what to do with them. They are so large but to thin for me to successfully texture or add some interest to, so now they are just flat and quite pillow shaded. Please help :D all C&C welcome and appreciated!

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Pixel Art / Re: [C&C] Blacksmith props
« on: November 22, 2018, 12:16:34 pm »
Hehe, I keep making the same mistakes yet you never tire of helping me, thank you so much!

- Reduced the detailing on the oven and made the irregularities larger.
- Removed highest highlight from the roof shingles.
- Tried to get the slanted bricks be slanted, that was super hard but at least I think it looks a little better now.
- Redid the barrels. (they were older props I just added in to get a feel for the location)
- Redid the boxes (also older props)
- Tried to do 15px or 30-31px wide props and move them around a bit. Can't do it to much due to grid based navigation.
- Darkened the handles of the hammers on the tools table because they blended in with the table.

Didn't try casting a shadow from the roof to the oven, though they will always be together, didn't ignore the advice, just ran out of time today :)


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Pixel Art / [C&C] Blacksmith props
« on: November 21, 2018, 12:15:17 pm »
Created a set of props to show a house as a blacksmith. I have made different signs for all item categories a blacksmith could create in my game and plan to switch signs depending on their skill and the color of the metal in the sign to the best metal they have at their disposal. Just a fyi that it isn't a general blacksmith sign :)
All critique welcome!

Edit: Didn't see the off-white pixels above the tools table when working with white background, please disregard xP

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