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Messages - burritoEclair
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Portfolios / Re: Pixel Artist Available for Work
« on: November 03, 2016, 04:45:29 pm »


Added a new piece. Open and ready for more work.

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Portfolios / Pixel Artist Available for Work
« on: July 31, 2016, 09:37:16 pm »
Hello! I'm a pixel artist looking for paid work. Comfortable joining ongoing projects and working under other's artistic direction. If you like any of my work and are interested in hiring for work please contact me and we can discuss my rates.

Please only contact me if you are willing to pay for work. I cannot currently do revenue share, or work with the possibility of crowd funding.

E-mail: drain.jonathan@gmail.com

 
 

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Pixel Art / Re: [C+C][WIP] Monkey Time
« on: June 29, 2016, 12:53:37 pm »
I think everything in this shows you have a solid understanding of pixelart and drawing. There are a few things that can get touch ups, some parts have banding. And that vine on the right looks mixed res almost.

I think the biggest and best change you can make is to readjust the contrast in your layers. Foreground should probably have the most contrast with atmospheric perspective getting strong for further layers.

Your zeboar has pretty good contrast, but your monkey needs those dark shades to get darker. Maybe.

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Was pretty fun! Not sure if I've done it all correctly though.


Careful with that dithering. It creates a less than ideal wave effect.
I think some occasional noise clusters might work better than the constant dither. Really love that brown/blue combo though.

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General Discussion / Re: Quote for Pixel Artist
« on: November 14, 2015, 12:42:35 pm »
Quick bit of advice, don't simply say you want to have 20-30 times as much art as another game. Go into a little more detail, do you have a lot of characters or environments. The characters in that style seem a lot easier to make than the environment. Something to consider.

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General Discussion / Re: Donwtime information
« on: November 14, 2015, 10:34:26 am »
Glad this was minor, I was actually concerned this was going to be a bigger and considerably worse problem. Like not wanting to continue with such an important community.

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Pixel Art / Re: In the Company of Wolves [WIP]
« on: September 27, 2015, 08:34:19 pm »


I need to tackle a lot of the really big areas. Probably need to look at some reference because I'm at a loss for what to put in the background.

And this piece lacks a lot of cohesion. I need to step away from it again and think what I'm trying to convey.

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Pixel Art / Re: In the Company of Wolves [WIP]
« on: June 09, 2015, 03:59:30 am »


I think I need to scrap the tree. Introduce some nicer color into the which, maybe pull in some of those blues. Right now I'm separating foreground and background with the warm and cool colors.

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Pixel Art / Re: In the Company of Wolves [WIP]
« on: June 07, 2015, 01:43:23 pm »


Bit of tweaking. Mostly retuning the colors relative to the witch. Moving a lot of colors around still.

@Decroded: I'm not entirely sure what you're saying. I started scribbling out my palette on the piece now, finding better color transitions and unneeded colors. Down to 33. I'm sure I can get it to 32 with no issues. PJ image spec tool says I've got ~5 colors used less than 0.1 %

I keep getting lost in AAing things. Slowing down a lot of work, so I'm trying to just scribble things in and move on.

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Pixel Art / Re: In the Company of Wolves [WIP]
« on: June 04, 2015, 09:22:45 am »


I think I'm spending too much time on the subtle stuff in the distant background, but I'm finally getting the palette tightened up a bit more. Changing this from green to red really helped. Stills some stray colors that eat up 1 pixel or so.

Does the tree fit in the scene anymore? Either as compositional divider or even conceptually?

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