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Messages - Revkahdel Creations
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Hi there,

Interesting project! Please check out our portfolio and then email us if you'd like us to help you out on this.

There will be two of us working on this for maximum results. Obviously we don't expect double payment, so essentially its two minds and talent for the price of one. Could you please let us know how much you are thinking of paying for each image.

Look forward to hearing from you,


Job offers / Re: Looking for a pixel artist [PAID];
« on: November 23, 2015, 10:53:34 pm »
Hi there,

Iíve just come across your post and am very interested! Please check out my portfolio.

Look forward to hearing from you,



I have just stumbled across this advert and wondered if you were still looking for someone to do the character sprite art for your games.

I am aware that it has been about 6 / 7 months since this was posted but if the position is still available, perhaps we can talk.

Look forward to hearing from you.


Revkahdel Creations

Pixel Art / Re: [W.I.P] [C + C] Fallen from Grace
« on: March 05, 2015, 01:09:07 pm »
Tbf as it's a "woodland" level, the platform will probably be quite close to the bottom of the screen and there will be trees etc in background, so that may detract from the fact that its just soil... but we shall see :) trees are currently being worked on, so hopefully we'll know pretty soon.

Pixel Art / Re: [W.I.P] [C + C] Fallen from Grace
« on: March 05, 2015, 12:05:43 pm »
so I made the level more spacious and changed the floor tile.
Also added some grass, and a rock...

I think this looks better...

Still needs some stuff in the ground to break up the "soil" texture, but space wise I think its an improvement.

Pixel Art / Re: [W.I.P] [C + C] Fallen from Grace
« on: March 04, 2015, 11:53:31 am »
Is it just the structure of the level and the size of the tiles that make the proportions look wrong?

We have been looking at platform games and scales, I dont think the character is too big for the screen, so maybe its just a case of reworking the tilesets to be bigger so it looks right in comparison, is that what people are saying?

I get what you're saying about the arms being too straight, I will sort that out... looking at it now, noones arms are that straight when they are standing neutral.

As far as tile sizes, the size at the moment is 64 x 64 so would it be beneficial to go for 128 x 128 or just try and utilize the 64 x 64 more efficiently?

Pixel Art / [W.I.P] [C + C] Fallen from Grace
« on: March 04, 2015, 12:27:33 am »
Just started working on a new game called Fallen From Grace.

Only a small team of us working on it, but seeing as how there is always room for improvement...

This is a mock-up that we have so far (the level has no general structure, just a case of seeing how the tiles work together and how well they fit).

Any input welcome...


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