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Messages - DeadSuperHero
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Pixel Art / Re: [WIP] Emo Kid: an attempt at high-res pixel art
« on: February 12, 2015, 03:35:34 am »
Hey, thanks for the feedback. The main reason I provided a bigger version was just to show some of the details with dithering and shading, which is something I'm still experimenting with in my pixel work.

In regards to animation: while I agree that having a sprite with a higher resolution / more detail lends itself to more difficulty with animating frames, I don't think this sprite would be too hard to animate for a 640x400 resolution game. I think if I were to cut certain body parts into layers in Gimp, I could at least put together a walk cycle, as well as talking animations and various other actions.

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Pixel Art / [WIP] Emo Kid: an attempt at high-res pixel art
« on: February 12, 2015, 01:00:17 am »
So I've recently decided to take a stab at making sprites again, and thought it would be fun to try doing things in a higher resolution. After looking through a few tutorials, I decided to sketch out a character, scan it, and turn it into a sprite in GIMP.

A long time ago, I was working on an AGS game called No One Likes You (NOLY). The data all got lost in a hard drive crash, so I ended up giving up for a very long time. Every now and then, I'll take another stab at developing the main character and visual style. In the past, the main character has looked like this:



Now, the main character looks like this, in a much higher resolution. I feel that the style is a lot more unique. I ended up experimenting with dithering, shading techniques, and venturing into a visual style that I haven't tried before. The character is being made with a 640x400 resolution in mind; normally I'm used to doing something in 320x200, which is more in line with the visual styles of King's Quest or Quest for Glory.

1x


Zoomed in:


A few things I'm thinking about adjusting, but not totally sure about:

  • The arm on the left side of the sprite seems a little strange
  • His eyeliner could probably use some evening out.
  • Maybe his eye shapes could be adjusted to match a little more?
  • Adjust some of the darker dithering on the right side of the face?

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