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Messages - jackjokezz
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Pixel Art / Re: New art from a new guy
« on: December 20, 2015, 05:46:10 am »


Alrighty so DISCLAIMER: I, JaCkJoKeZ, by NO MEANS, consider myself a full fledged pixel artist, but hell, I'll throw my 2 cents in  ;D

Soo here's my advice;
  • First, the anatomy of the shoulders seemed a bit, off. So I added a pixel layer on top of the poncho to make it look like his shoulders were higher up. This, also makes his arms look more natural while keeping your style.
  • I tried fixing the shading and the draping of the poncho thing to try and make it look more natural. If I may suggest, look at some western movies online for inspiration on how light reflects on them for reference. Also, check out a game called Secret Ponchos. You might get some inspiration, even if it's not pixel art. Also Wild ARMS and Wild ARMS XF might give you some inspiration too. *PSST!*.. that one has pixel art!
  • Lastly, since the gun IS metal, and metal reflects light fairly simple, I TRIED, to emphasize the fact that the object in his hand is a pistol two ways. 1) The hand has a pixel of shading suggesting he's holding his hand outward and his index finger is on the trigger. 2) I tried shading the pistol so that the pistol go down in shades as it gets closer to the ground
  • Lastly, I tried to fix the anatomy of the legs because it was also a bit off. His legs were spread a bit too far apart so I tried keeping the pose, but less dramatically.
  • Lastly, I put his hand on his belt because well... he's a motherf#@king cowboy and it's cool  :crazy: lol. I love westerns.

I hope this mountain of text was worth at least a tiny bit of critique, other than that I like the style and colors!  :y:

2
Pixel Art / [WIP][C+C] Fantasy Arcade ARPG game
« on: December 20, 2015, 02:14:19 am »
Hey everyone! I'm currently working on this game that was born out of Ludum Dare 34, but I'm not sure what it is, but my palette just doesn't feel right if you get what I mean. I tried creating a unified pallet for the first time; lots of blues, blacks, and purples, but I just feel like it's either overdone or just not done correctly? Hopefully, someone else with a better background in colour, pixel art, or painting in general can help me out ??? because color is just not my strong suit. Just for reference here's some games I've taken inspiration from;
  • Alundra
  • Hyper Light Drifter
  • Terranigma
  • Castlevania

I really want a washout grim feel to the game which is going to be contrasted with big explosions  :lol:

3
There are 3 problems my beginner's eyes spotted:

-The outlining the pilot have and the rest of the world doesn't.

-I can't distinguish where the tree ends and the road begins.

-I can't get the grass (you can learn with the grass this guy made http://wayofthepixel.net/index.php?topic=18096.0)

Alrighty thanks! Let me try and fix that up and I'll post an update when I do to see if there's any improvement. And the second issue will easily be fixed when I implement a shadowing engine, just right now my main concern is the pilot. Thanks for the link for the grass btw!   :y:

4
Pixel Art / [WIP][C+C] Need help with Game Sprites (Colors, Sprites)
« on: April 10, 2015, 07:53:00 pm »
Hello!

I've been working on this game for about a week and I can't seem to get the world to feel cohesive, long story short it's a top down shooter taking place in the future where a pilot crash lands on an unknown planet. However, I can't get the pilot to feel like he "belongs" with the world or style. I know it's the colors, but I don't know what to do? Any help would be greatly appreciated, thanks!



Cheers,

Jackjokezz

5
Pixel Art / [WIP] [C+C] Sidescrolling Platformer Sprite
« on: November 24, 2014, 03:26:50 pm »
Hello Everyone!

I'm new to the forum (first topic whoot [smile]) and I've been seeing that everyone here's been getting some really good critique! Well long story short, I've got this sprite of mine that I've been playing around with and I can't quite get him to look the way I want. I feel like his shoulder's a bit off, the colors are kinda messed up, and my shading is terrible, but I don't really know which direction to head into?

I'm honestly just looking for someone to tell me everything wrong with my sprite so I can learn because I've been dying to improve my skills so I can start animating this guy. Any help at all though would be much appreciated thanks!



Some other stuff too
  • The atmosphere is meant to be very dark and gritty
  • I started with Castlevania's gothic and realistic kind of sprites as inspiration
  • I tried to make it look like he was wearing baggy cargo shorts and sneakers, but I'm not sure how readable that is to someone else?
  • He's meant to have short hair, kind of like Dante from DMC:Devil May Cry, but hair is really difficult for me to show in pixel art if it's not long. Tips?
  • Does he look insanely stiff, or is it just me?

Oh yeah and just a heads up, I'm new to the whole forum thing so I hope I used the tags right (WIP = WorkinProgress & C+C = Comments and Critique?) thanks again!

6
Pixel Art / Re: [C+C] [Newbie] Help me get on the right track!
« on: November 24, 2014, 04:51:17 am »

Keepin' it simple. A couple of slimes. I don't know how to do the outline / shading yet.... Trying out stuff. Gonna try to animate these guys eventually. Basically it's the same slimes as in the first post, but with twice as much pixels.

I've read a few tutorials on lighting and shading but it never comes out like I'd want it to. I guess that's because I'm no artist and I need practice. I think I'm going to try and do simple shapes : cubes, spheres, etc. and light them differently to try and understand how this works. Is this a good idea?

Hey Alvarop,

Just thought I'd drop in my two cents.

I like your form a lot, just I wanted to edit your colors a bit. Your blue is a bit too saturated so I scaled it down a bit and made it a bit lighter and you might want to shift your hues and saturation a bit more.
  • As opposed to just making a black line for the eyes, I made them a fairly dark purple so it blends well with the blue. This was a bit of an issue since the blue was so dark and the black was so... "black" they kind of mixed together and the eyes didn't contrast well.
  • The white that was used for the highlight I shifted it just a teensy bit to the light blue and saturated it just enough that you can tell it's bluish. The reason for this is basically the way that light works in the real world; when you shine a light on a surface it doesn't turn directly white, but rather a very light shade of said color. In this case a slime --which is basically animated Jell-O-- will have a light blue as opposed to pure white.
  • Lastly, I made your outline a bit darker, but notice I used a shade of purple. It's not directly noticeable at first glance, but that's the point. From a distance, it looks like a medium blue, but it's actually a purple. That's because it is surrounded by a bunch of light colors! So long story short, the colors surrounding a pixel matter just as much as the color of said pixel itself.
You can read more about that here http://finalbossblues.com/thinking-in-color/.

I'm by no means an "expert" myself, but I'll help in whatever way I can  :y: keep up the good work!


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