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Messages - computertrash
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Pixel Art / Re: thoughts on RPG tileset?
« on: September 15, 2015, 04:45:50 am »
aw, thanks y'all. i edited some of the tileset now:

i changed the stairs so they stick out more at the bottom. they're more like a laddet than stairs at this point but that's ok. i also made the bottom shadows of the buildings more prominent and changed the bridge side (looks a bit off to me still). there's also two character sprites, Agnar, near the tombstones (i was using them to test out the banking system, haha) and Ash, below the item shop. i kept their sprites nearly the same dimensions as the tileset tiles, though Ash is like 1 pixel taller than every other tile.

i'd like some opinions on the windowskins too!

do they look ok or should they be changed?

Pixel Art / thoughts on RPG tileset?
« on: September 13, 2015, 04:27:34 am »
here i am, once again, for RPG stuff
i'm making a game that is supposed to be very reminiscent of GBC and NES games, like FF1, Link's Awakening, Oracle of Ages/Seasons, etc

(i'm not the best at mapping (this is all in RPG Maker 2003) but this is just a test map.)
i'm wondering what should be worked on/changed, and also how to make good-looking bushes and trees in this GBC/NES style. thanks.

Challenges & Activities / Re: The Daily Sketch
« on: June 24, 2015, 09:42:55 pm »

i may or may not have been working on an art shop on another forum.

Pixel Art / Re: [C+C] [WIP] help with rpg outdoor spriting
« on: May 07, 2015, 12:37:18 am »

the shop doesnt look quite right still

Challenges & Activities / Re: The Daily Sketch
« on: May 06, 2015, 09:19:18 pm »

all i wanna do
is see you turn into
a giant woman
i dont know how to anti alias! i! dont! know!

is pretty much finished now, i like the blinking.

cool other thing too. (well its cool to me)

EDIT: another!

Pixel Art / [c+c] idle fighting animation
« on: April 30, 2015, 05:39:47 pm »
did this for fun but the animation looks strange to me...
theres a certain way i wanted it to look but i couldnt quite get it?

(its garnet from steven universe, vtw)

Pixel Art / Re: [C+C] [WIP] help with rpg outdoor spriting
« on: April 27, 2015, 06:34:34 pm »
its been a while since i posted in here. i'm pretty much done with that castle interior (will need help on how the lights should work)

but i still have like 5 more tilesets to create. i started on the first, lowas, and i think it looks okay right now.

its kind of a strange planet. the trees and mushrooms are bioluminiscent, clouds trap fireflies in the sky, and the pipes are full of oil. (those yellow things are supposed to be salamanders, hehe)
theres flash games that are located on this planet: here and here (my favourite) (you should turn down the volume, they can be kinda loud but the music is nice)
obviously i cant replicate them exactly but i want to get the feel of them.

Pixel Art / Re: [C+C] [WIP] help with rpg castle interior
« on: April 14, 2015, 09:16:16 pm »
i finally fixed the corners of the upper wall things, which took quite a while. not just gotta work on the lanterns. also lightened colours of the floor shadows since they were blending in with the walls.

then i gotta see how i'm going to tackle the 4 planets + the battlefield.


question, do most rpgs use a backdrop in a battle? i mean like, if youre fighting in a snowy mountain, the battle backdrop will have snow and stuff? i'm not sure if i wanna go down that route or if i should use different coloured abstract backdrops like in OFF.

(top, rough backdrop for land of wind and shade;bottom, backdrop for zone 1 (OFF))

should i go with an abstract backdrop like the one on the right? abstract would look neat but having backdrops of the actual planets would be just as cool (or even more) to the player.

Pixel Art / Re: [C+C] [WIP] help with rpg castle interior
« on: April 14, 2015, 12:26:27 pm »
ok how about this? im still working on the lanterns + upper parts of the walls

Pixel Art / Re: [C+C] [WIP] help with rpg castle interior
« on: April 13, 2015, 07:00:43 pm »
guys i can just take out the steps! theyre not necessary!
ill rework the map when i get home. i suppose i'll make the walls darker.
also, this castle map won't be used too often, just at the beginning and ending as well as cutscenes inbetween worlds.
this flash might help a little bit? i guess? the castle is on the battlefield but it has more aspects of prospit than derse (i may have to make a derse castle map as well but ill just switch out yellow with purple.


in case anyone is interested, heres some screenshots on what i have so far:

(on the last one, the slimes and bg are placeholders, im just showing how the battle layout is: 'traditional' with no battle sprites for the heroes)

i made a lens item that when used in battle, shows the enemy name/description, as well as current HP and MP. it took me an embarrassingly amount of time to figure out to allocate the enemy HP/MP to the variables right before the message window so it'd always be updated. im just glad that it works.
if the window skins look familiar, its because i took the colours from the snes eartbound mint palette. unsure if theyre just placeholder colours for now but they look pretty cool.

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