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Messages - Zia
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1
Pixel Art / Re: Any thoughts?
« on: December 30, 2016, 12:32:38 am »
These sprites are pretty large for the amount of battle animation you'd need to do. I'd encourage you to shrink them down by at LEAST 50%. Making large sprites look smooth when animated is much more difficult, especially when you're new to pixel art.

2
Pixel Art / Re: Any thoughts?
« on: December 29, 2016, 06:09:01 am »
I feel like the way you're doing it right now is less minimalist and more MS Paint-y. Consider different ways to give your characters form. It's definitely possible to change around the outline shape or color blocks of a sprite to give it some extra oomph. His five-o-clock shadow made me think you might be going for a slightly "slouchy" look, so here are some thoughts:



Do you have a specific use for these images in mind?

3
Pixel Art / Re: Its'a everyone's favourite Italian plumber, except it isn't
« on: December 29, 2016, 05:55:54 am »
I made some edits to his posture, added some folds to the clothing (particularly around the knees), gave the buttons some highlights, and darkened a few shadows.


4
Pixel Art / Re: Bouncing Ball animation
« on: September 28, 2016, 05:14:35 am »
I feel like you're overusing stretch/squash a little bit here. It's great to emphasize the movement, but the way you're doing it here, you're losing the actual form of the ball. It looks almost more like a rock or a fruit or something else that isn't round. I did a couple quick edits here, but I think you could emphasize the roundness even more to improve this.


5
Pixel Art / Re: Boxy Pig-like character
« on: September 25, 2016, 08:43:52 pm »
What scale are you working at? I feel like this would make more sense at a smaller scale than what you've got going on here - there's a lot of wasted pixel space going on right now, which gives it an MS Paint kind of feel instead of a more polished look.

EDIT: Maybe something like this?


6
Pixel Art / [C+C] Mushroom
« on: September 25, 2016, 07:17:48 pm »
I've been working on/off on a mushroom-based image for a while, but I'm trying to nail down the feel I want for the image overall.



Ultimately, I'm planning on turning it into a sort of mushroom village, but before adding on anything "house"-like, I wanted to try to focus on the mushroom itself. It's kind of woody, without gills like real mushrooms - I'm not sure if this is working, or if it's something I should revamp.

Please give me ideas as to what can be improved here!

Here was a previous iteration, as well, which has a very different idea behind it...



MOST RECENT:


7
Pixel Art / Re: [WIP]Office Art
« on: September 04, 2016, 09:30:48 pm »
I feel like you picked each colour in a vacuum instead of relating it to other colours in the image. If you want a new color, instead of thinking "Oh, I need a green. Let's pick this green, sure why not?" take an existing colour you already have and hue/saturation shift it to become a green that matches it to an extent.

I did some colour swapping to make the image more harmonious. I've always liked this palette tutorial, which illustrates the concept of going from one colour to another.

I snagged the original image from the link to the html site, so apologies for the large scale. It didn't seem to play nice when I was resizing it in photochop.


8
Pixel Art / Re: [WIP] Nightmare Creature
« on: July 19, 2016, 05:25:00 am »
What if you just... exaggerated everything a bit? Also, the lighting and anatomy look WAY better!


9
Pixel Art / Re: [WIP] Nightmare Creature
« on: July 17, 2016, 04:38:07 am »
The light source seems pretty inconsistent. I think it would be helpful for you to pick a specific spot, probably upper right corner would work best here, and then shade according to that.

Additionally, the AA on the outside seems a little pointless here. It just makes it look a bit messy, especially since it's so much darker.

For the anatomy, consider putting the shoulder a bit further back from the head? Or having the mouth be a bit further out.

I really like the front hands, though. I love how you've really got the gorilla knuckle-stance down. A little more contrast might be good if it's meant to be seen at 1x, but it looks fantastic at 2x zoom.

10
Pixel Art / Re: [C+C] WIP A tree
« on: July 10, 2016, 03:40:34 am »
It might be effective to define the leaves a bit more, though I wouldn't do too much detail since the overall tone is cute cartoony. I also toned down the highlights a bit - I think it feels a bit more synchronized within the palette.


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