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Messages - TechBro
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2D & 3D / Need some help learning pixel art sprites
« on: May 24, 2014, 05:19:55 pm »
Hi!

I've been working on a sidescrolling action game for about 6 months now. I have no problems with coding, I'm learning fast. Already have the main code written, so my character can already run around, jump, shoot etc. I can play diffirent sprite animations for jumping and falling, dashing and I have a tile processing engine and scrolling backgrounds set up.

I was just about to move on to level design, when I noticed that I just don't like the way the game looks. I have to remake sprites. So far I have been doing anime sort of illustrations using vector graphics and exporting them to pixels. But that is just an excuse for sprites. I must learn pixel art myself, since I don't have enough cash to pay a designer to do sprites for me.

I was already playing around with those small 16x16 sprites, and that's pretty easy.

I've also done some of higher resolution (150x150) sprites that games like Street Fighter use, and it's also not that hard, because you can just draw outlines, scan them and put pixels over them.

Those aren't the type of sprites that I'm looking for tho'.
I need something like the sprites that were used in games like Megaman Zero for Gameboy advance.
Something like this:


These are Megaman Zero sprites from GBA series, and I have a huge admiration for Capcom, who made these.
I have absolutely NO IDEA how did they manage to do these awesome sprites!
This probably wans't hand drawn first.
Am I supposed to use pencil input device or a mouse? And how do you even begin to make them? Where do I start? Should I do outline first, and then put in color and shading or what?

Any help appreciated! Tutorials, tips, anything. Help please.
Thanks in advance.

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