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Messages - effete-denizen
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Pixel Art Feature Chest / Re: [WIP] Pixel Assets [C+C]
« on: October 03, 2014, 08:23:40 am »
 Another update, I'm much happier with how it looks right now!




 Still changes to be made for sure.

 Any more feedback still super appreciated!

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Pixel Art Feature Chest / Re: [WIP] Pixel Assets [C+C]
« on: September 30, 2014, 11:10:15 am »

 Wow thanks for all of that! Wasn't expecting quite that much help.

 I've been busy with other projects but managed to quickly redraw it this morning. Maybe still not enough contrast? I'll keep tweaking this today.

 It needs to be really expressive to communicate the player characters state at a glance so I'll be enlarging the eyes.


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Pixel Art Feature Chest / Re: [WIP] Pixel Assets [C+C]
« on: September 29, 2014, 09:29:21 am »

 Ok just to clarify, this is the difference between a Ramp and how you would go about shading using a Pallet? I really want to get this right. A Ramp would be using shades within a colour and shouldn't be done?

 Pallet is Green circle, Ramp is Red box.


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Pixel Art Feature Chest / Re: [WIP] Pixel Assets [C+C]
« on: September 24, 2014, 10:45:16 pm »
Yikes I see what you mean! Thanks for pointing me to that tutorial, think I needs to make some changes!!

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Pixel Art Feature Chest / GR#218 - Pixel Face - Colors
« on: September 23, 2014, 08:41:55 am »
 I'm working on a small game in class and trying to use it to improve my pixel art. I'm very new to it and want to make my work the best it can be.

 Most of the game is now 3D assets painted over using pixel art and a combination of photoshop effects so they don't count anymore, but the player heads which are displayed on the screen to denote a players current state, the power-ups and a few other bits are remaining pure pixel art.

The Characters

Player One





Player Two





1. Normal   2. Holding the pick-up  3. Stunned

 They look a little funky at the moment, there will eventually be four but the other three aren't in a state to get feedback yet (two don't exist and one is just outlines). This guy will be dispalyed as part of the players UI at 64x64 or 128x128 depending on the final design.
 
 They're supposed to be reminiscent of the caricatures in old arcade games =D


 I've also had a go at creating the games power-up sprites. I've tried to use colour to denote good/bad but not sure how well it comes across. These will be displayed at 64x64 (half the resolution shown here).



1. X2 Movement speed  2. 360 Degree Attack  3. Shield  4. Control Inversion  5. Random  6. Half Speed

 That's all so far, any C&C very welcome!

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