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Messages - Level 1
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1
Pixel Art / Re: Introductions and Pixels
« on: April 21, 2014, 02:40:27 pm »
Because well it's not my work, so I'd have to ask for permission to post it here. Secondly I don't think that I need to post their work to show what I am aiming for. All I am going for is a simple 4 frame running animation, and 4 frame walking animation. If you insist on my giving out a link, I will do it sure, though I don't necessarily think looking at their work would help because my character has different proportions, and different anatomy.

Edit: http://i.imgur.com/Bl6woVe.gif

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Pixel Art / Re: Introductions and Pixels
« on: April 21, 2014, 03:51:00 am »
Those sheets are not my work, so I cannot post them here.

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Pixel Art / Re: Introductions and Pixels
« on: April 21, 2014, 02:06:25 am »
Well from the other forum that I am doing this for, many other talented pixel artists have created full character sheets that have almost every animation being made with a restriction of 4 frames, rarely do they use more. I am not saying that more frames is bad or by any means wrong. What I am saying is that I have a goal that I want to stick with. So far I am having lots of problems with the anatomy of the legs and waist, I decided to stick to making a slow, walk cycle first, then move on to a fast paced running animation. I can't actually find a good reference that can teach me how to change from an idle stance, to a sudden walking cycle.

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Pixel Art / Re: Introductions and Pixels
« on: April 17, 2014, 01:30:02 pm »
I already mentioned why I am restricted to the low number of frames.

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Pixel Art / Re: Introductions and Pixels
« on: April 17, 2014, 07:06:15 am »
Well, I'm making a character sheet filled with sprites. The character is a relaxed guy that is calm and has his head in the clouds.
In the project, we are to make a character sheet with a certain color palette. Each animation should try and stay withing 4 frames, 6 at max.

In this animation I want him to have a battle stance, something to show that he is ready to defend/attack. With it, I want to give him a running animation.

This here is another attempt to try and show the character having his relaxed nature, yet he is active, as if ready to dodge an upcoming attack, though with this one, I want him to walk instead of running.

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Pixel Art / Re: Introductions and Pixels
« on: April 17, 2014, 05:51:30 am »

Better?

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Pixel Art / Re: Introductions and Pixels
« on: April 17, 2014, 01:28:51 am »
Alright well I took what you did and tried to edit it up with my own touch

Thank you very much for the help.

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Pixel Art / Re: Introductions and Pixels
« on: April 16, 2014, 06:00:34 pm »
That will be my victory animation, no doubt about it

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Pixel Art / Re: Introductions and Pixels
« on: April 16, 2014, 10:08:18 am »
Yeah an edit woudl work best, I keep trying it, and it just looks like he is moving his fists at a faster rate than he is jumping



Sorry for the double post

Here is something new, see the character's main idea is that he is a relaxed guy that doesn't pay much attention, I wanted to display that in his animations, and well in the idle animation it was kinda had to do that, so I tried this, not sure if the feet are good or not, I might play around with them until I feel confident with them.

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Pixel Art / Re: Introductions and Pixels
« on: April 16, 2014, 09:35:50 am »
Oh weird, must had been a misplacement of of links.
And I am not really sure what you mean. I am working with only 4 frames here so doing that would require at least another 2 frames in between the rising to the starting frame and another frame in between going down

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