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Messages - gipsonad
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Pixel Art / Re: Sky Factory Work in Progress TIPS and CRITIQUE
« on: February 12, 2014, 12:48:52 am »


Okay, so there have been a lot of changes done to this background since the last time I posted it. The color scheme, and the overall fell. This background is intended to serve mainly as what I call it a background, it will be behind the area where the players will do the fighting. So nothing in the photo serves as a prop its all background imagery.

What I am going for is big wide open grand space for the mood of this background. last time I received advice on the clouds and the smoke from the pipes. It was great advice to suggest that I make it where its hard to tell the difference from the factory smoke or the clouds. I like where this is going, but I know I have a good ways to go on this

A fresh pair of eyes and a new perspective will be greatly appreciated,

Thanks

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Pixel Art / Re: Sky Factory Work in Progress TIPS and CRITIQUE
« on: January 25, 2014, 07:08:43 pm »
@felicitousArtisan yes one of my main goals is to create space. I actually have my art training in traditional media painting and drawing, in painting I learned to use glazing to help create space. In the pixel program I use they have the transparent function and layers, I use these two because they are akin to layers of color like Im used to working in. I also look at examples of Skys with buildings and shapes in the far off to help me get a better idea of what it should look like, and you are right about it not nessecarily having to get lighter to go back in space, some of the skys, and as far as the mood I am going for, Im going for massive, um how do I say this, grandious space, so I need some tips on creating realistic going back way far space.

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Pixel Art / Sky Factory Work in Progress TIPS and CRITIQUE
« on: January 23, 2014, 07:56:34 pm »


Im working a sky factory background for a game, Im still learning the ins and outs of pixel art, but anyway, I sure could use some help as far as spacial illusion goes. The thing in the front is supposed to be like a machine, I made the design up myself of course I wanted to give it a sci fi like look, It needs a lot of work, Im nowhere near calling it done of course, some pointers would be greatly appreciated

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Pixel Art / Re: City Background (TIPS and CRITIQUE NEEDED)
« on: January 15, 2014, 02:25:59 pm »
@Mathais and @coffee now I see the latest version you added this post, and I think its looks very cool, and Im progressively getting better at pixel art day by day, I am sort of new to this. I do kind of agree with the general idea that the colors may be a bit too bright with this latest version, not that I don't like the look, its just we were going for a night cityscape with darkness, but I've gotten the hang of how to do gradients and I'll have a new version up soon for some advice on it. The cyan glow is pretty awesome, I have another background in mind that that glow would go awesome with. Moreover thanks for the critique and advice, I think I will do a gradient for the sky just with cooler colors.
Thanks

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Pixel Art / Re: City Background (TIPS and CRITIQUE NEEDED)
« on: January 08, 2014, 03:32:31 pm »
@Mathias, I appreciate your input, for some reason I can't view your version, Ill keep trying

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Pixel Art / Re: City Background (TIPS and CRITIQUE NEEDED)
« on: January 05, 2014, 12:26:12 am »


Heres a more updated version

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Pixel Art / Re: City Background (TIPS and CRITIQUE NEEDED)
« on: January 05, 2014, 12:06:36 am »


Thanks you very much for your input I added some changes to the back windows in particular, there is a new building in the far right as well deep in the background, I haven't darken the sky yet, but I particularly like what you did to the windows with the glow, thanks, tell me what you think about the new back buildings

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Pixel Art / City Background (TIPS and CRITIQUE NEEDED)
« on: January 04, 2014, 06:01:25 am »



This is a background Im not calling it finished Im looking for some honest critique and advice. NOTE that the bridge not part of this background the cityscape will appear behind the bridge. Any advice will be greatly appreciated, I'd like to know how to improve it color wise and space wise

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