Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PixelSwordStopper
Pages: [1]

1
[Practice Drawing]

It has some blurriness to it :l

2
 :yell: ...I always save in .gal I just need to know why when I port to jpeg or any other format that my pixel art looks like a mess...

3
General Discussion / Graphics Gale Questions - Finished Sprite mesh...
« on: January 30, 2014, 02:21:45 am »
 ??? I'm getting familiar with graphics gale and it's functions. The main problem is when i'm done with my sprite and I port to jpeg or any other format...it looks like there are some unnecessary spots of pixels...faded and everything messes up my art :l...any idea how I can fix this? 

4
General Discussion / Re: Spriting like the SNES
« on: January 14, 2014, 08:12:25 pm »
I was talking about megaman x himself, and thank you  ;D

5
General Discussion / Spriting like the SNES
« on: January 14, 2014, 12:49:55 am »
So, I have started the creation of my first game and I would like to know what dimension should I use to sprite like how megaman x is sprited? (Currently using graphics gale)

6
General Discussion / My first video game (WIP)
« on: January 03, 2014, 10:14:42 pm »
:blind: 
Pixel Art : Sort of Check!
Game Engine : Check!
16-32 bit music :...

If anyone out there anyone at all knows how I can make decent 16 or 32 bit music (Basically snes and or commodore 64) please tell me how I can. I tried famitracker and milkytracker and I had some awkward results. Is it that I need more practice or something?

{My video game is like a mix of cavestory and megaman x}

Pages: [1]