Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sevinkydink
Pages: [1] 2

@milokey - Great Catch!  Stare at something too long and you miss the obvious things I suppose  :blind:

Updated with the arms reversed.  The motion feels a little off and snappy or just maybe the arms are swinging too far not sure.  Thanks for the input though!

Pixel Art / Re: A gnome piece I need improvements on! Please help! :)
« on: January 20, 2014, 09:49:20 pm »
@pix3m - it saved as a jpeg (even though the extension is .png)....

This is great stuff, I think the initial positioning was fine, but as cels said the coloring just needed some adjustments.

Pixel Art Feature Chest / Re: INFilstrUcTURE (gameboy, scifi)
« on: January 20, 2014, 02:29:53 pm »
I think it's coming along quite well, I would play the crap out of this game  ;D.  It looks like there is a missing separation on the bottom two wall turrety things - they really blend in with the floor (all thought that could be intended).  The shadows coming off the wall seem a bit deep as well.

@Mr. F - Ahh, ok, I'll play around some more with the leg shape.

@Milo - great resource, and I love the slig. The steps could get bigger, I agree.  I'll keep trying some distances and see what looks best.

Here is a slightly updated version that hopefully isn't quite as stiff!

edit: More rotation and movement.  Added subpixeling on chest/torso for rotation.

Thanks for the reply! Which version specifically?  I want the legs to be similar to the way a dog/cat's hind legs are, if that provides any context.

Last Post was getting kinda cluttered, so I wanted to break it into to two pieces.

Working on walking, so far have the rough outline for the legs running.  Love to hear any critiques.  Realized I had messed up where the knee/ankle would be.

Updated walk:

Pixel Art / Re: A samurai guy and I'll probably post more later.
« on: January 19, 2014, 02:41:27 am »
I'm not great - but I made some slight color shifts.  Just a thought.  Also cut down to 16 colors - I think....

Pixel Art Feature Chest / Re: [WIP] Lithone 2005
« on: January 17, 2014, 04:47:55 pm »

This is coming along really well.  Is the mesh within the back piece supposed to curve? Right now it looks kinda flat.  Keep going!

@cels - amazing, thank for you the shading touches.  Great tips on the shading - definitely going to study on it for sure.

Regarding the sword - I agree with your assessment, I really wanted to try to create a cool way for him to hold it.  What I will try when I can do an edit is using your idea and maybe applying some vectoring.  I also thing you address one of facet's assessments that it was a banded beam of light - yours is much cooler!

Thanks for the feedback!


Tried some of the shading that used and I think it turned out much better.  It also help me get close to my original vision of having the chest and waist pieces as clear separates.  Also, I pushed all of the grey and black into a reddish hue, not sure how well that reads on the model but I think it makes it a little more cohesive.

Edit Part Deux:

Added some animation for the weapon draw.  I tried continuing the lightning effect but it didn't work as well, so I went for a more flame/anime style.  I feel like there should be some more motion in the body of the robot.  Went for some small movement on the 2nd gif, but it just doesn't feel right. 

Pixel Art Feature Chest / Re: Gothic Dieselpunk
« on: January 14, 2014, 08:33:09 pm »
Wow - this looks great.  I really like the gritty feel and the way you're using the colors to portray so much emotion and feeling.  The city to me seems a little clean - I don't know if that's intentional or maybe just my perspective.

On your conversation dialog I wonder how something like styling them type writer letters would look OR something like a slot machine that loads the name when the portrait slides in.

Awesome stuff though, very inspiring!

Pages: [1] 2