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Messages - Hoj
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1
Pixel Art / Re: [WIP] Runcycle
« on: January 02, 2014, 11:13:39 am »
Cheers for all the advice. As Jim says, at this size it's VERY difficult. I have watched some run cycles and I can see how it should look, but trying to capture that with a few pixels is proving difficult (sometimes the legs look too chunky, etc). I'm not fussed about it being perfectly accurate, just as long as it doesn't look really bad (i.e. the initial sliding!).

I'll post up the final results once I've finished!

2
Pixel Art / Re: [WIP] Runcycle
« on: December 31, 2013, 08:02:59 pm »
Okay, I've had another go. Copied yours somewhat and watched a couple of running cycle animations.

It's an improvement, but the movement doesn't look as fluid as yours. I'm not 100% I follow with the landing issue, I've made it so his foot only touches the ground while it's in the middle now, hopefully it helps.


3
Pixel Art / Re: [WIP] Runcycle
« on: December 31, 2013, 06:36:44 pm »
That certainly helps! Thanks. I'll have another go. I think I've got a lot of research to do.

4
Pixel Art / Re: [WIP] Runcycle
« on: December 31, 2013, 02:49:30 pm »
Okay, here's an updated version. The leg going forward is moved up (only by 1 pixel) and I've tried to get the knee to come up higher. I've edited the arms slightly too. Definitely looking better but still needs work. I've changed the colours of the arms and legs as they were hard to see on a white background before.

[edit REMOVED images, made a mistake with one of the frames when making the gif, I'll upload it again shortly!]

[edit OKAY, here it is!]





needs work on the shape of the feet and the movement of the shoulders I think. Maybe the legs need to come up higher, not too sure.

5
Pixel Art / Re: [WIP] Runcycle
« on: December 31, 2013, 02:22:25 pm »
Yes this is running, not walking. Haven't considered walking yet. lol.

I've made a slightly updated version, I noticed the back arm (blue) was completely messed up, which is fixed now.

Thanks for the advice on the legs, I'll work on that and upload another gif.

I'd rather do it myself, but you can certainly do an edit! I'll copy what you do if it's good so I can learn. I've always avoided legs like the plague. I've done spriting and pixel art for years to some extent, as I've always enjoyed 2D game design. I've never given graphics THAT much thought though, so I'm hoping to learn now (and finally overcome my fear of legs).

6
Pixel Art / [WIP] Runcycle
« on: December 30, 2013, 01:24:00 pm »
Hi guys.

I'm working on a game at the moment (not the one I posted about before - I'm trying something new).

I've created a little character and I'm trying to get him animated. I'm having difficulty so I want your honest feedback and any help! I've never done walking before :)





He looks to be sliding, somewhat.

(and yes, he's small, I'm going for the 320x240 window size like on old games consoles :D)

7
Don't have much to add, but this is a great topic. Love Facet's advise.

Have you ever played Knytt Stories? Your graphics remind me of that somewhat, although yours are much more detailed, to be fair.

http://nifflas.ni2.se/?page=Knytt+Stories

8
Pixel Art / Forest level [WIP]
« on: December 18, 2013, 02:13:47 pm »
Hello.

I've been working on a game for the past few weeks, I'm hoping it's going to be QUITE good. I haven't done much with pixel art before - I've done a lot of graphics and such, but never really spent much time on pixel art. I've been lurking around and you guys seem really good! So any advise or help is hugely appreciated.

It's proving difficult to do the graphics + the coding. As you can imagine, it's a lot of work. I've been scared to post because I've used Photoshop to add additional effects (ie. sunbeam, waterfall).

I decided that I'd essentially do what ever I want. I haven't stuck to a palette and I haven't ruled out using Photoshop. However, it does come down to drawing the levels pixel by pixel, then simply adding some additional effects later.



I'll take any advise or criticism on board (the HUD is going to change).

You play as the little yellow slug, called Flug. There's a huge story that goes with it, it's a sort of Mario/Sonic cross with RPG elements. I'll give more info on the game if it generates any interest.

Here is tiny piece of game play from the screenshots above, so you get the idea: http://www.youtube.com/watch?v=WWXTx6j-krA

One thing I'm having difficulty with is WATER, and the bottom of the waterfall (where it meets the water). How should it look? ???


Thanks.

9
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: December 18, 2013, 10:25:56 am »
Hello. I am Hoj and I've just read the rules.

I'm an indie game developer (somewhat, I haven't finished a project in years). I've started working on a new game and I'm enjoying the spriting element of it, but it's difficult to do so much. I'm here for advise really, I've got stuck on a few things (ie. water, explosions). The quality of pixel art here is impressive so I'm hoping to tap into some talent.

I'll post up what I've been doing <3

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