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Messages - Lexou Duck
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2D & 3D / Lexou's thread - Lowpoly unshaded stuff
« on: November 29, 2015, 12:58:35 am »
yeah so i've tried doing 3d in the past a few times, but could never really get along with UVs
and this year with school ive had a modeling class and so i finally learned to do that and i practiced with this lowpoly spaceship i did

this is obviously inspired by kenneth fejer's stuff, i even stole bits of textures from him (and the design, i was thinking about faye's ship from cowboy bebop)
ill try and do everything on my own with the next model

now that i can make the stuff i like this is so much fun tho
also i should really try and find the money to buy crocotile 3D, i saw that here and fell in love with it

Pixel Art / Re: NES Demakes
« on: June 05, 2015, 10:27:46 am »
@glak , aw thanks :)
and matter of fact i am !
here ya go

@decroded i wanna disagree here, the new palette is closer to the orignal for one, and most importantly its darker and less saturated
i mean sure the sprites still stand out in this mockup so it works, but the second i have to make a yellow enemy idk how to make him visible (and i know i wont ever make a brown enemy that dark)

and yeah youre pretty much right about those blocks, they make the edges of the playable area clearly visible
and i was quite proud of myself, managing to make those 9 different edge blocks using only 16 8x8 tiles

Pixel Art / NES Demakes
« on: June 01, 2015, 01:11:32 pm »
I'm thinking this can be an open topic for anything demake-related that doesn't really warrant its own thread

Soo some of you guys may have seen the thread i made a while ago for a project of demaking castlevania rondo of blood :
so that's a thing

otherwise i have a youtube channel where i post chiptune covers of songs, and i make mockups to illustrate the videos
so yeah first of all : symphony of the night
I was inspired by this guy who shows great efficiency in his tile use
to then make a mockup with no such tile economy whatsoever hehehe

so the yellow one is the mockup seen in the video, but ive made it better since as you can see, changing the palette and in general making it a bit more tile-efficent

and yeah recently i did the song Fortuna from starfox so here' my rendition of what starfox couldve lookd like on the NES (with different sizes of the same sprites for a 4-layer "fake" 3D)

(for both mockups, i made it so the hud uses only 1 4-color palette and that has to be part of the 4 palettes you use right ? or should it be in sprite palettes ?)
(also there are too many colors on the sea but im sure it should be feasible with some sort of scanline trick since they're full-color tiles)

Challenges & Activities / Re: The Daily Sketch
« on: April 28, 2015, 10:59:35 pm »

yay more doodles
feautinrg mars from the smash borthers

Challenges & Activities / Re: The Daily Sketch
« on: April 12, 2015, 08:39:24 pm »
eh just tried to draw a valkyrie or something in between two tests

Challenges & Activities / Re: The Daily Sketch
« on: April 03, 2015, 08:29:59 pm »
time for a sketchdump yaaay
im trying to do some landscapes more
that way even if i dont use color ill still eventually learn stuff like composition and scenery design so yeah  ;D

Pixel Art / Re: [C+C][WIP] Skeleton Battle
« on: April 01, 2015, 12:34:17 pm »
eh i tried to edit the poses but it didn't come out too great
i wanted to make em both more stable yet still pretty dynamic

hopefully it still gives you some ideas

Challenges & Activities / Re: The Daily Sketch
« on: December 13, 2014, 12:00:14 am »
thanks man, your stuff is cool too !

i dont know if anyone here is familiar with the binding of isaac but i did this today

Challenges & Activities / Re: The Daily Sketch
« on: December 10, 2014, 10:55:55 pm »

here are a few designs tryouts i did
tell me what you think everyone !

2D & 3D / Re: Official OT-Creativity Thread 2
« on: October 16, 2014, 08:31:50 pm »
i got 3 complaints

1 - the eye that is to our right is way too close to her nose, and currently conveys the image of an asymmetrical face, so yeah move it to the right

2 - the arm that is on our left seems too flyswatted and flat at the moment, try and get some depth and volume in there

3 - the contraposto isn't clear enough, you're gonna want to exaggerate the hips more so we feel the opposition between the axis of the shoulders and the axis of the hips

here's an mspaint workover to show you what i mean

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