Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Selassin
Pages: [1] 2 3 ... 5

1
Pixel Art / Re: Dog Like Creature(planned as a Ghoul)
« on: February 23, 2014, 09:58:03 pm »
 Thank you very much for your help, I'll take a break from my game project and focus on improving my drawing first.

2
Pixel Art / Re: Dog Like Creature(planned as a Ghoul)
« on: February 23, 2014, 01:06:15 pm »
 Thanks for the reply. This is planned as a ghoul.

 You're right about that, I need to learn to draw first, though I'm not sure how should I do that. Can you give me advice about where should I start?

 Your edit is awesome, but it's too good among my other models, so like you said I should learn drawing first and redo all my sprites from scratch I guess.

3
Pixel Art / Dog Like Creature(planned as a Ghoul)
« on: February 22, 2014, 10:42:24 pm »
 I'm trying to remake the ghoul for my game but I'm stuck for a long time. First I did a run animation, I used this as reference, but main thing for me is not animation at the moment, It's the model itself. I'm aware that It's not good, I thought lot on this and I need help.

 Run animation:


 Model:


 I need some idea about how can I make this a moderate level model at least. Thanks.


4
Pixel Art / Re: Assassin [C+C]
« on: January 08, 2014, 11:25:00 am »
Update: Added smoke bomb explosion effect and 3 frames to assassin. Smoke bomb:


And in game, it'll look like this(but smoke bomb effects will be created as separate objects):


Unlike other explosion effects, I want smoke to stay for a while. I couldn't find anything about smoke bomb explosion, so I used this video as reference.

5
Pixel Art / Re: Assassin [C+C]
« on: January 03, 2014, 01:34:21 pm »
 I'm not gonna make rpg game, I'm making action game so it's fine. These sprites are perfect example of what kind of style I'm going for. You can think my aim like Street Fighter sprites in 32x32 px area.

6
Pixel Art / Re: Game Character [C+C]
« on: January 01, 2014, 10:43:25 am »
While running, I can't say which leg is back and which is front, maybe you can change this by shading? Otherwise, I think it's cool.

7
Pixel Art / Re: Assassin [C+C]
« on: December 26, 2013, 08:13:33 pm »
Oh sorry, I mentioned it at first post, he's hitting two times, drops smoke bomb, retreats(in game) and then throws two daggers.

8
Pixel Art / Re: Assassin [C+C]
« on: December 26, 2013, 06:28:16 pm »
 Okay, yesterday I worked on assassin, tried to draw new one from scratch and I think it came out good:
(it's much faster in browser again. Added 0.02 second and it's fine now)
 There's no smoke bomb explosion effect yet, I'll look tuts around the web and posts here.

 Anyway, I'm waiting for C+C's!

9
Pixel Art / Re: Assassin [C+C]
« on: December 19, 2013, 05:55:23 pm »
 Yeah, I'm really bothered about colors, I'm reading some tutorials about that currently. I'm trying to improve my drawing to be able to draw natural poses too.

 I tried to make something like this pose:


 Another try for arm:

 But I can't draw arm properly. I'll try again.

10
General Discussion / Re: Music Tools for non-musicians
« on: December 17, 2013, 02:15:08 pm »
@Kasumi
 Yeah, I'm looking into forums to understand more, I have some melodies in my head but I'm still struggling with it.

@Mathias
 FL Studio looks awesome, there's lots of instruments and I can add soundbanks, good interface. It seems like I'll go with FLS because it's really easy to think and do.

@Mr. Beast
 Well, my first experience with LMMS was horrible  ;D

 I think I'm happy now  :) I decided on FL Studio, thank you all!

Pages: [1] 2 3 ... 5