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Messages - prosscct
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Job offers / [PAID] Fighting Game Sprites for a Card Game
« on: June 08, 2013, 12:04:13 am »
This job was posted here a few days ago and has now been reworked.  Our company needs an artist to "sprite over" 90-100  illustrations to create fighting game sprites in the style of Street Fighter III.  Our illustrator will provide line sketches of the following types of prompts:

1.   The character should be punching with his right fist.
2.   The character should be punching with his right fist forcefully, showing moderate strain on his face.
3.   The character should be delivering a wild hook punch
4.   The character should be kicking with his right leg.
5.   The character should be kicking with his right leg forcefully, showing moderate strain on his face.
6.   The character should be delivering a straight kick, almost as if he were aiming for someone’s chest intending to knock them straight backward or into a wall/through a window/etc.  He should have his arms back slightly to steady himself and an angry look on his face.
7.   Special Attack 1: Character should be drinking from a flask
8.   Special Attack 2: Character should be shooting a gun.

There are currently a total of 89 prompts that our illustrator is working on.  We may go up to 100.  The idea is to follow the method laid out in this article (or your own method as long as it arrives at the same end) to "sprite over" our illustrator's line sketches:

http://gas13.ru/v3/tutorials/sywtbapa_making_fighting_game_sprite.php

Here's a finished illustration from the artist of one of the characters.  This is not representative of what the sprite artist will be working with--this image, rather, will appear in the instruction manual.  The perspective will be adjusted to mimic a 2D fighting game, and the sprite artist will be expected to "sprite over" the image to make it look like it came out of a console fighting game.  We are looking for highly experienced spriters, ideally with previous experience on published work, but we will review all submissions.



Just to recap the work:

Artist is to "sprite over" 89 key frames measuring approximately 110x110 pixels created by another illustrator; the spriter will effectively act as a colorist/inker for this project.  The image count may go up, but is very unlikely to exceed 100 images.  The work must be finished by July 29th, the applicant must be willing to provide a sample prior to starting work (and the sample will remain the property of the artist unless they are contracted for the whole project).  The applicant must be willing to sign an agreement assigning copyright over to the company.  Please send a per image bid over private message if you are interested in the job; please also send a resume and/or a portfolio.

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Thank you all, this is very informative.  It appears that our numbers may be off here, fairly significantly, so let me update the prompt one more time to clarify.  I also changed the size specs: we made a mistake on our end and had put the sprite at 2x, so we were actually looking for something in the 110x110 range. 

Like I said, we are as new as they get to hiring for something like this and we may not have had all the information necessary to proceed.

Somebody asked if they would be on cardboard: currently, it looks like 320gsm cardstock.

Here's a better breakdown of the workload for one character, with character names removed:

There will be six characters with a breakdown like this (one of those six characters will require a single sprite for five different "sub-characters", but four of those five "sub-characters" will be copies of our artist's existing illustrations and one will be a pallet and hair swap ala Ken to Ryu):

1.   The character should be punching with his right fist.
2.   The character should be punching with his right fist forcefully, showing moderate strain on his face.
3.   The character should be delivering a wild hook punch
4.   The character should be kicking with his right leg.
5.   The character should be kicking with his right leg forcefully, showing moderate strain on his face.
6.   The character should be delivering a straight kick, almost as if he were aiming for someone’s chest intending to knock them straight backward or into a wall/through a window/etc.  He should have his arms back slightly to steady himself and an angry look on his face.
7.   Special Attack 1: Character should be shown at a bar, bruised and beaten but with a grin on his face, with a cocktail in front of him.
8.   Special Attack 2: he should be shown with a generic fist coming from off camera, but he is grabbing the opponent’s wrist, pushing it downward and away, while winding up a punch with his other arm.
9.   Special Attack 3: This should be a near direct copy of the artist's illustration.
10.   Special Attack 4: The character should be shown in the middle of a dodge, on the floor, almost as if he is doing a squat to the side
but clearly ducking, off balance, and midmotion.
11.   Special Attack 5: The image should show the character, grinning slyly, looking up from a hand of cards and point a revolver with the other hand.  The perspective should be from his opponent in a card game


Some of these images will not necessarily be in a Street Fighter III style as you can see above.  They may be more of a "cut scene" style.

Please see new revisions to the original post, which should go up in just a sec.

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The sample art would remain in possession of the artist unless the artist was contracted to do the entire project.  It is merely to assess capability.  I have updated the prompt for clarity--we did not mean for each sprite to be precisely 640x480.  Rather, we want the art to be "at home" in that resolution, if that makes sense.  An average character would be about 215x215 based on the reference images we were using from Street Fighter 3. 

As you can probably tell, our grasp of the terminology is preliminary, so bear with us. 

We used this article to obtain our pricing structure:

http://2dwillneverdie.com/blog/how-much-do-sprites-cost/

We went with an average of the "high end" prices per sprite.  (Article lists high end price for 500 sprites at 7000-20,000; 7k + 20k = 27k/2 = $13,500/500 = $27/sprite.  We will gladly take some input from people as to whether or not that's a fair price, but from our offers that we have taken from some other potential candidates, we have determined this to be a fair, if not higher than usual, bounty.  However, it's entirely possible that we are not conversant enough with the actual process of producing good quality sprites to know what will go into this, so if we need an education in this respect, have at it.  We know the toy and illustration side, but the digital art is something new to us--we are only casually conversant in sprite art as gamers and fans.

We do not want to reveal any existing art at this time to protect the secrecy of the project.

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Job offers / -Reworking; job to be reposted soon-
« on: June 03, 2013, 09:30:44 pm »
-changing terms of project; will repost soon-

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