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Messages - groundhalo
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Hi there,

Thanks for the long introduction post, what you wrote is actually very interesting to me. I'm the creator of Ironbane, an open source 3D MMO that runs in a web browser. Lately we're growing and have been able to reach out to a lot of talent that are passionate about the game and want to help out! Needless to say, this brings a lot of headaches for me as I can't focus anymore on the code. Instead I need to do marketing, keep track of people in the team and keep an eye on the general direction of the game.

Judging from your images you seem to be good at this stuff, and I could use someone like you.
Have you got Skype? My username is janssen.n

Thanks,
Nick

addded you on skype. would be interested in helping you but I checked out your game and I have a lot of questions

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Hey everyone
before I get started I should say this thread is going to be edited and upgraded if people have questions, and I would be glad to talk with anyone even if they don't have a team and a game in the making.
I just graduated from the university of Texas Mccombs school of business. In January I started a video game project where I recruited about 10 people (some left, some came, the number didn't stay fixed)to make a video game from scratch. I learned on the job what it meant to be a producer but I was never meant to be truly a designer of games. Unfortunately Designer was actually the only position in which I had real trouble finding a good leader that was also an involved gamer.
Long story short (we can discuss it more in person if want)I decided to fold the project as the summer rolled around. I still very much want to be a producer and I have accumulated a significant amount of experience managing a team (without money) for about 4 months. However I am still not ready to apply for a full time job at a small gaming firm as a producer, and I would much rather find a truly inspiring designer and help him make the game of his dream with all the help I can possibly give him, rather than to try to 'force' something through a team.

I help with everything I can, recruiting, managing, fundraising, PR, creative when others are busy or in urgent need of a quick decision. As a producer I realize that my job is to make the boat float, not set it's direction!

Here is a couple of pictures of the organizational stuff I did for my game. I could show you textures and things like that but I spent most of my time making my team's work as efficient, clearly targeted and rewarding.

This is a mind map I made to mark everything we needed as far as sound, programming, graphics for our first level.


This is one of my many spreadsheets to document what is filed in where


This is just a screenshot of the many organizing folder I had

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