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Messages - AlucardX60
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Pixel Art / [C+C] Minimalist Cityscape
« on: May 05, 2014, 10:23:38 pm »
So a while ago I made this piece with the simple idea of two grays with red as a way to make things pop.
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My main concern is with composition and if I went overboard with the AA.

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Pixel Art Feature Chest / Re: The Walking Dead - Daryl [WIP] [C+C]
« on: April 09, 2014, 11:25:32 pm »
Made a quick edit before your Ver.2 and never got around to posting.


Shirt highlights now has less contrast, pants highlights are now lighter though far from perfect. Added ears to the 'rabbits'(?), hard to read though. Crossbow cast a shadow on his left arm. Biggest thing though was I made the hair longer. Not sure what season your basing this off but currently his hair is a lot longer then you have it, plus I didn't like his forehead. Though his head may be too tall altogether.

Also you had a few stray colors. Didn't check your current version so you might want to.

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Pixel Art / Re: mockup test helm style (C&C please)
« on: March 31, 2014, 06:47:39 am »
I generally just lurk but I got a strange urge to see what I could do with this. Mainly I just messed around with the palette.



First thing I did was change the sun to a yellow hue and make the AA colors lighter so it wasn't as rough looking. I also added a pixel to the end of the curves for the same reason. Then I changed the clouds to a more stereotypical white/blue. I decided to make the water a teal color because I felt it fit better with the rest of the colors. The rock I decided to make a saturated brown rather then a boring grey, I wanted to make the outline lighter too but I'd have to add colors. And finally I made the grass highlights brighter, though in retrospect I probably didn't go far enough.

I was going to try to fix the repetition too but I didn't feel confident enough to be able to copy the style down pat, plus I'm getting a little tired. I analyzed the tileset though and I think I see the problem. At first I thought it was 32x32 with isn't necessarily a good thing in this case. You have two different versions of some tiles to break it up but I think you just edited your original tile a bit and called it done. When I want to break up tiles I redraw the same kind of tile from scratch and see what I end up doing differently.

As for the emptiness I'm inclined to say just add more life to it. Plants, people, animals, a few more clouds, hills in the background maybe. Also adding more grass to the tiles instead of the 'moss' you have right now would help.

Sorry if this isn't as well written as it could be. I don't usually do this and it's getting a bit late.

EDIT: About making the rock's outline lighter it later occurred to me to just make it two colors instead of three.

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Pixel Art / Re: help me for make it better
« on: May 28, 2013, 09:21:13 am »
I think the problem (or a problem) with the running animation might be that the legs need to extend more and the heels need to touch the ground. The heels are usually the first thing down but here is feels like he's running on his tiptoes.

The head turns towards the viewer but when the body rotates an equal amount in the other direction his head remains straight. Try turning his head to his right.

And I agree with Decroded, the transistion animation, and the Idle animation for that matter, need to me slowed down. At this point he's just breathing. Very subtle movements that serve as a way to give a bit of life to a otherwise static image.

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Pixel Art / Re: Title Screen for a game I'm working on [WIP][C+C]
« on: May 16, 2013, 06:36:56 am »
I think the AA on the cracks is a bit too much. Makes it look blurred to me.
I'm also wandering what the lines are exactly. At first I thought blood in which case it shouldn't bend at a right angles all the time.
Finally there's something bugging me about the text at the bottom. I can't tell what it is exactly. Their color? Their simplicity? Sorry I can't explain it.

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