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Messages - Iancu
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1
Pixel Art / [feedback][cc]-week02
« on: April 03, 2018, 01:36:44 pm »
Hello,

So after my first tries at pixel art --> https://pixelation.org/index.php?topic=25213.0 I am continuing with this work of mine. The purpose is to improve my very basic skills.

Thanks for your help!

1. Meteor



2. Biohazard



3. Overgrown egg



Best regards,
Iancu

2
Pixel Art / Re: [feedback][cc]-week01-my first drawings
« on: March 27, 2018, 02:55:42 pm »
Thanks for taking the time to give me some feedback, I really appreciate it!



Hope this small C+C adds to that motivation.

Yes! For sure!



1
I'm seeing a lot of black outlines here. You can get this right, but at this size it's better to use clusters (shapes) of pixels to describe details (esp those buttons), outlines hog more space the smaller you work.
Shading is a problem here. You're shading the DS screen like a round thing (sphere) when it's flat (cube). I see this a lot in beginner art, not just pixels. But maybe the outline > flat color > shaded workflow encourages this in the digital/pixel mediums especially, because you're looking at that outline without thinking about the forms they describe. Basically you want to learn to shade these things by planes before you break the shading rules. Try out a few ball/cube/cone shading exercises.

Excellent advice - I will try it. For the screen shading, I actually used a google image as a model and that's how the light seemed to be reflecting from the surfaces (didn't even think about how the shading might actually add volume to my work), but now I will. As far as outlines go, I will try to eliminate them for now and see how I can advance without relying on them too much, especially for small res stuff.



2
This is probably another example of outlines over planes = small details over the big picture. The biggest drawback is on the curtain wrinkles, because it sort of drowns out the players in 1px details when they should be the focal point. Try thinking in planes (see #1) or blocks of color, this makes it easier to think about how the curtains get hit by light, if there's a spotlight there, etc., and it could make this way more interesting.

Well here I think I just need to get better at colouring and mixing it up I think. Here's the image I used as a model:




3
Probably the best one color-wise but I still wanna see less reliance on outlines, and a little more perspective on the buildings.
Going forward it's gonna be worth it IMO for you to rely less on outlines and absorb the ancient trade of correct 3D shading. Simple stuff that pays off in the long run.

Roger that, thanks!

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Pixel Art / [feedback][cc]-week01-my first drawings
« on: March 26, 2018, 09:33:36 am »
Hello Everyone,

I am trying to get better at pixel art and for that purpose I am trying to join all sorts of challenges and just work at it on a daily basis. I would like to post here the results (on a weekly basis) and hopefully obtain some constructive criticism from whoever would like to help.

1.


2.


3.


Thank you,
Iancu

4
Pixel Art / Re: [WIP] Mountain top
« on: May 04, 2013, 01:26:07 pm »
Thank you for your suggestion Nmb910. Unfortunately I didn't quite understand how interlaced dithering works and from what I saw in the example given there about 6 colors used, whereas I only have two at once. But I did expand the dithering a bit and I like how it looks now a bit better. Will get back as I advance:


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Pixel Art / [WIP] Mountain top
« on: May 03, 2013, 06:14:16 pm »
Hello,

I am starting out in the pixel - art department. My objective is to draw some nice art for my games. This particular one is supposed to be a mountain top but up till now I only have a sky with a bit of dithering and some clouds (I am trying to create everything using tiles).

I am not particularly happy with the dithering. Is there anything I could improve at it to make it look better?



Thanks in advance,
Iancu

6
Hello,

My story is probably already posted over a thousand times all over the place - I like to play games, I want to make games and for that I need to learn how to make pixel art.

Hopefully this place is as good as everyone advises and I will learn something and find a good community.

See you around!

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