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Messages - Drazelic
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1
Pixel Art / Re: perspective problem with topdown tileset
« on: May 28, 2017, 03:39:43 am »


That's a pretty big improvement! This isn't really perspective, but there's a lot more you can wrangle out of your pixel real-estate. Your color ramps are much better than before, but they're still pretty linear, and you could really sneak a lot of reds and greens into your dirt ramp and some blues and oranges into your grass!

Another thing to consider might be ambient occlusion shadows. Your tiles currently have constant brightness, but it'd really enhance the illusion of depth if you made a transition tile where the edge of the grass turns from horizontal to vertical and occludes part of the cliff.

One thing you're doing with your cliff edges, noticeably, is that you're painting them as if they're reliefs on the surface, with only their top edges highlighted. This makes the rocks look really flat, like cardboard shapes glued onto a brown wall rather than stone with solid volume. Work on rendering your stones to convey more visual information in the same space!

And don't be afraid to play with color! There's so many cool things you can pull off with color. Colors bring things to life!

2
Pixel Art / Re: [CC] Phase-shifted planet
« on: March 12, 2016, 02:59:49 am »
I have no idea what I'm looking at. As far as I can tell, it's a melting pacman floating in a black void? I have no clue what you are talking about with debris fields and planets and whatever????

You might want to render your objects at a level of contrast where they're actually visibly explicable.

3
Pixel Art / Re: Raven colour help
« on: January 29, 2016, 11:22:55 pm »
There's no such thing as a right or wrong color. Colors don't mean anything in and of themselves, they mean things in relationship to each other. Maybe the background you put this raven on is solid black, in which case it'd probably not be a good idea to make it so dark, or maybe you're putting it on a white background, in which case maybe the color is right, or maybe you want to put it in a sunset scene, at which point you might want to tint it red! You need to give a context for us to be able to tell you whether the color is right for that context.

4
Pixel Art / Re: What`s wrong?
« on: January 20, 2016, 08:46:39 pm »
It's the perspective! Your arm is as tall as an entire person.

Also, the picture you've shown us has been stretched using a non-nearest-neighbor algorithm? You probably want to upload a version that's not messed up like that.

5
Pixel Art / Re: WIP - Forest Background Help, General Critique?
« on: January 08, 2016, 10:25:48 pm »
The question you're asking, as it stands, is a null question, because the perspective of your piece as is dictates that there won't be any visible sky in the final piece at ALL. You seem to be suffering from the belief that 'a background has to have a ground plane and a sky plane or else it isn't finished' or something, but this is only true if your horizon line is in the right place! Right now, you seem to be trying to force a horizon line about halfway down your page, but that's CLEARLY impossible because the character on the tree contradicts this. They're ABOVE the horizon line, so that means they're technically in the skyplane, so you should be looking at them from BELOW- but instead you've drawn the character as seen from above!

Remember, the horizon line is eye level. Everything in the picture underneath the horizon line is beneath eye level, meaning you're higher up in elevation than it, but everything in the picture ABOVE the horizon line is HIGHER than eye level, meaning you're LOWER in elevation than it.

I mean, you could also say the character's height is the size of a skyscraper, but that's clearly not what you're going for here.

My suggestion: ditch the idea of a sky and just put a low-importance background of a bunch of trees in vague misty shadow behind the current scene, using the same perspective you've been using for everything here. The work in the foreground is excellent and you'd have to completely trash all of that if you want to make a scene incorporating a skyscape.

6
Archived Activities / Re: Secret Santa 2015
« on: December 27, 2015, 04:55:51 pm »
So I ended up making a sprite for DracoDragon anyways, because it was fun.

Merry belated Christmas, guy.

That's frickin' cool, dude. Reminds me of a bionicle.

7
Archived Activities / Re: Secret Santa 2015
« on: December 25, 2015, 06:47:24 pm »
Drazelic! That's sick, I love it!

Haha, I was super afraid you wouldn't like it. I tried really hard to move out of my comfort zone with this one and use weird colors I otherwise would never consider using. It was really fun to do though, I messed around with a ton of stuff I've never done before in pixelart!

also Finlal you're great okay? you're the best. merry christmas erryone!

8
Pixel Art / Re: [C+C] Metal Bat
« on: December 17, 2015, 04:02:16 am »
Don't be afraid of necks, man. Utilize them in the blocking phase! The curve of a neck helps to suggest the curvature of the spine and is Important.

9
Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 17, 2015, 03:14:18 am »
YAYA! Sign me up!

Likes: Giant anime mechas, machinery in general, knights, biotech/cyborg/biomechanical stuff, sci-fi, high fantasy, concept art-ish looking pieces, landscapes/cloudscapes, painterly styles, and giant high-tech laser swords

Dislikes: unnecessary eroticism or nudity

10
Pixel Art / Re: Im new and i would like feedback
« on: November 15, 2015, 02:39:17 am »
Where's the picture?

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