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Pixel Art / Re: perspective problem with topdown tileset
« on: May 28, 2017, 03:39:43 am »
That's a pretty big improvement! This isn't really perspective, but there's a lot more you can wrangle out of your pixel real-estate. Your color ramps are much better than before, but they're still pretty linear, and you could really sneak a lot of reds and greens into your dirt ramp and some blues and oranges into your grass!
Another thing to consider might be ambient occlusion shadows. Your tiles currently have constant brightness, but it'd really enhance the illusion of depth if you made a transition tile where the edge of the grass turns from horizontal to vertical and occludes part of the cliff.
One thing you're doing with your cliff edges, noticeably, is that you're painting them as if they're reliefs on the surface, with only their top edges highlighted. This makes the rocks look really flat, like cardboard shapes glued onto a brown wall rather than stone with solid volume. Work on rendering your stones to convey more visual information in the same space!
And don't be afraid to play with color! There's so many cool things you can pull off with color. Colors bring things to life!