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Challenges & Activities / Re: The Daily Sketch
« on: June 25, 2014, 12:59:36 am »
A quick sprite I've been working on
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I couldn't help but make an animation:That looks pretty awesome It'll make a great reference to look at when I make an idle animation, I really like how the hair moves.
I hope it can be helpful for your project.
I didn't animate the hat on purpose.
Myeah, this larger witch is much more work, but indeed all those extra yummy pixels to work with.Yeah, it'll definitely be a bit more work, but I think the upsides make it worth the effort. It's a good chance for me to improve too.
Important things:
She looked like she was leaning back, so I changed that. (Does she have a name, btw?)
I saw the opportunity to make her hand bigger to give her more character!
Extra space inside the crystal ball means you can put little cues as to which spell is currently selected (here is what I imagine teleport would look like) without adding much extra work or confusion.
I only just thought of this now, but that also means you can probably add a staff quite easily.
Unimportant stuff:
This is how I had imagined her clothing looked when she was smaller.
Keep up the good work!
EDIT:
Almost forgot to mention - those faces are frikken awesome! So much emotion, I love it.
I like the energy falling off the orb, it kinda makes me think of the gravity spell.
some ideas you might like to do
Your snow witch is awesome! Really nice way to get it across while sticking to your style.Thanks, glad you like it. I actually tried to do the same thing you did and make some orbs for the other spells, I had something for the teleport spell but it was too distracting. A wand sounds like it could be a good idea though! I originally planned to use a staff with the orb at the end but I hadn't thought about using both, I'll have to try it out.
So I tried to make orbs for gravity, time and teleport... then I stopped. It's possible, but didn't really make anything more readable, so probably not worth the effort.
I also had the idea of using a wand/staff in one of her hands to show which auto attack she would be using, so give that a try if you feel like it.
BUT!I was actually about to start working on some basic animations for walking and jumping, I figured if I get something rough done early then I'll be seeing it all the time while testing and it'll help me notice mistakes and improve it. Though right now I'm just having a little trouble starting off the walk cycle, her limbs are all a bit small so it's a bit strange to work with.
Given all that, you should probably only pixel things you really need at this point, so maybe start on enemies/the background/a familiar/random pretties for now. Just so that you don't lose that inspiration. And yeah carry on coding in between so that your game can be an interesting level of playable each time you add something. Possibly make some animations like jumping, walking and running.
In the mean time I made a cat for no reason (more like a panther). Yay!
Console palettes are not so simple as a palette by itself.Yeah, there's definitely a lot of information to consider if you're really gonna get deep into emulating a console's graphics. That thread seems like it would definitely be worth linking to in a potential color thread for people interested in the specifics. That or someone could take the relevant information and put it into spoiler tags under the respective palettes.
Personally, I think there is plenty of confusion about color around here, so yes.Those are some interesting threads, I remember passing the first one recently, it looks like it has a lot of the well known low color palettes. It seems like you definitely know your stuff when it comes to palettes and restrictions based on all the posts in those other two threads.
I'll drop off some links that are good resources:
this, this, or this.