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Messages - Hyun
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1
Pixel Art / Re: F1 Cars
« on: April 26, 2006, 08:58:57 pm »


Now with EXTRA CONTRAST! :D Thanks again Nev for the help! Shame I can't get other people's opinions on the cars - guess this isn't a place where people like cars!

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Pixel Art / Re: F1 Cars
« on: April 21, 2006, 09:26:27 pm »
Sweet edit Nev - you have come to my rescue more than once. I owe you a lot! Pure white should definitely be reserved for highlights, and I can see why it looks pretty uninspiring on the cars. Same goes for the dull greys. I think after that edit, I may have a go at redoing the bodies of the cars. I've got a good idea of what to do now from that edit. Should help out with getting some depth into the cars. The blue one is Renault, Benetton stopped sponsoring them quite a while ago. And the third car is a Panasonic Toyota, fourth being Honda F1 Racing - if anyone cares! ;D

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Pixel Art / Re: F1 Cars
« on: April 21, 2006, 07:55:37 pm »


Updated with a Super Aguri model and made background transparent. I'm still having problems with the cars. Namely the fact is that they look too flat. Especially compared to the tyres which pop out more than the cars. Any advice on how to breathe some volume into them?

EDIT: The cars don't look good with a transparent background on this forum.

4
Pixel Art / Re: Larwickinator 2006
« on: April 08, 2006, 09:07:26 pm »
If only everybody provided great blueprints like you ;D. Gave me great insight on the how you did the piece. Great choice of colours, lighting is great too. What seems off to me is the position of his legs and torso/crotch. Now I don't know mecha armour very well, but even I think that position looks kinda painful for the guy - looks rather twisted. I would perhaps also lose the dither underneath the main chestplate and go for a solid shade.

I'm not an expert at all, so maybe my crit isn't the best :P I'm new to this - so please feel free to point out that I may be wrong!

5
Pixel Art / Re: F1 Cars
« on: April 04, 2006, 05:18:49 pm »
Nev, wonderful edit and explanation. I can see why my original Ferrai was lacking depth and didn't have the smooth look I was after. That vertical bit (the air intake for the engine) was bothering me, because I couldn't quite get the height I was after. And now the tyres pop out instead of looking like flat rectangles :) Sponsorship I guess is one of the key components on an F1 car, and is true that it forces me to use more colours. Of course Text and symbols at this size become negligible so it's the general shape I should be trying for - rather than trying to downscale and accurately depict logos.

Massive thanks Neverest, I'll update the other cars with my the tips I've picked up from your post.

EDIT: For those interested, there's a few reference images here: Ferrari 248 F1 Chassis Top View.

DOUBLE EDIT: Updated version of the four cars. Removed the dithering on some of the cars and replaced with solid shades. Also increased the number of grey shades as Nev suggested. Added highlights to the wheel axis of all cars, and cleaned up the third car a bit. Also replaced all the tyres with Nev's as well as adding the tyre manufacturer to the side of the tyres (they lean inwards slightly on F1 cars).

Still a few things to fix I think - but I can't see what it is! Jaggies are still an issue I think.


6
Pixel Art / Re: parallax backgrounds wip
« on: April 04, 2006, 03:14:57 pm »
Gorgeous colours Nev. Love the flat style of shading - and therefore the dithering seems to be a bit out of place on the sky. I also love the way you've achieved a grass texture. How long did this take?

This would look pretty luscious as parallax. Your pixel art has come such a long way ever since I first laid eyes on Human Cannonball. Two thumbs up from me!  ;D

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Pixel Art / Re: F1 Cars
« on: April 04, 2006, 10:29:11 am »
Thanks Andy, I'm trying to differentiate each car, so that it looks like some effort went into making these sprites, instead of simply working off one template, and simply shading clones in different colours.

8
Pixel Art / F1 Cars
« on: April 03, 2006, 08:57:58 pm »


I'm currently wishing to program an unofficial F1 fan game - I'm nuts about the sport. So I'm having a go at pixelling the cars. Crits would really be helpful here, as I want to get it right on these cars before I pixel the rest. Reference pictures of an overhead view are pretty hard to find at the moment seeing as it's a new season - so any pointers on where to find overhead views of the 2006 teams would be extremely helpful. I know AA is hideously wrong in places - and some points look jaggy as hell - I need help fixing those bits up. I think I need to use selout seeing as its for a game. Although I really need to read up on how to do it before I attempt it.

Comments and crits are appreciated. Also, for F1 fans on this board, can you guess the four cars I've pixelled so far - the ability to recognise them straightaway is a factor in the game - and I hope I've got the look across.

Just for some additional pluggage - I'm working on my new site at http://houseofninzha.co.uk. Full of pixel stylings, only the first four pages are up - i.e. Home, About, Blog, Games. You can view the current games I've been working on as well as past projects. Comments can be posted on the site. Many thanks everybody!

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Pixel Art / It's a Pagoda!
« on: February 19, 2006, 10:22:25 pm »


This is supposed to be for my new site. However, I feel the colours are too muddy at the moment - and possibly look a little bland. What do you think? I also thing the 'tubing' or whatever it is on the pagoda roofs may not look right where it is supposed to curve off at the end. It should be a stackable design, i.e. I've just done one floor and stacked it on top of each other. Also, maybe some shades are unnecessary and increased contrast perhaps? C&C is appreciated, as well as some tips on colour choice! (Boy I suck at that!)

I also forgot to mention, I've just flipped one side over to make a complete pagoda. Tsk, I'm too lazy sometimes!  ;D

10
Pixel Art / Re: Pixels to share (Image Heavy)
« on: January 04, 2006, 07:11:40 pm »
Blasteriiiiiiiiiines - ho! Thos critters are gonna infect the web with their coolness! Thanks for the comments so far everybody.

The rocks are supposed to have that kinda liquid look, because I felt dithering would take away from the style. However feel free to edit it in order to show how I can improve it! :)

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