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1
Pixel Art / Re: Forest guardian
« on: January 18, 2017, 11:25:20 pm »

I find the straight lines charming in this case. I love the design. Things that for certain could be better is removing the banding and better AA.  Subjective fixes I'd suggest is perhaps rethinking color and light. I imagine you can really make this character stand out with more glowey and atmospheric light and color. I envision it particularly with more luminescent eyes

2
Pixel Art / Re: Objects, Ive never made them really.
« on: October 30, 2016, 07:19:08 pm »
yellow wood floor version is best.  every other version has clashing colors.

it's also much cleaner.  the other floor textures are too busy and uncontrolled pixels

3
Pixel Art / Re: [CC] Dante from Devil May Cry
« on: June 19, 2016, 04:58:27 am »
wonderful tips PPD  :)

i think he hit the nail on the head, try drawing with feeling instead of just with as things look.  you may also want to loosen up your sketches.  notice how rough ppd's sketches are.  they allow him to be free and unrestrained to create the intended emotions and organic feel...refinement is for later.  youre trying to be clean before you have the emotion; expression

4
Pixel Art / Re: Molten Foundry tileset
« on: April 29, 2016, 03:44:55 am »
hey just wanted to say this is very very very awesome!!!!!!!!  im in love with it.

regarding the bubbles, a break in uniformity would probably go a long way. 

dont worry about what is correct and natural too much.  we already get it is lava.  focus on making it look and feel good

5
Pixel Art / Re: Studying Pixel Art with Megaman X sprites
« on: March 24, 2016, 11:46:32 pm »
what seiseki is saying is that it looks like your character has no helmet on, but the shape is still like a helmet, so it looks like his skin is shaped like a helmet.  it's really weird. i'd also focus on drawing your own pose and character if you want to get bbetter

6
Pixel Art / Re: potential forum avatar
« on: March 21, 2016, 08:32:07 pm »
more thoughts...  sorry i dont have time or proper feedback, and this edit is really horrible and rushed, but try cleaning up your outlines to 1 pixel thick, and focus on removing jaggies.




BTW WELCOME TO PIXELATIONNNNNNNNNNNN


7
Pixel Art / Re: My first serious trainings
« on: March 05, 2016, 08:10:40 pm »
while you have improved the body of the genie, (nice job), I think you lost something from your original- a sense of action and dynamism.  Excitement!  Artistry!  A sense of being alive!  This was portrayed better through subtle cues such as the tornado esque smoke of your original, and the embers of the flames rising upwards.  I tried to reintroduce that sense of dynamism.  Don't be afraid to go bold, basically.  There are no limits.  This is an extremely rough and sketchy edit, but i hope it gets the point across.



btw you're 10 years old?? wow, keep up the hard work!  Do you have any knowledge of pixel based theory and techniques such as anti-aliasing and banding?

8
Pixel Art / Re: [CC] Pixel Art Character
« on: March 04, 2016, 07:20:49 pm »
some thoughts 
(yes the are a million mistakes in my edit, come at me bro)
((btw i'm liking your sprite, but it reads too much like a boy to me.  try to bring out rey's femininity more.)
(((i don't know the character, haven't seen the movie, but she looks pretty girly)))


9
Pixel Art / Re: [WIP] Eye know the struggle
« on: March 04, 2016, 05:57:12 am »
what I love about this piece- Not many pixel artists are going for really artsy or deep pieces in here.  Most focus on skills and technique.  This is wonderfully creepy.

What's not working- AA of course  ;D As you'll read in the orange text, your palette could use a better AA color for the cream yellow.  Maybe an orangeish color that is somewhat red that can still be used for the iris but not so red that it doesnt work well as AA.  AA that is too visible can break the effect of smoothing. 

sorry that the actual demonstration of AA is not as good as it could be.  im having problems with my eyes so i cant really see what im doing. eye need some eye drops


10
Pixel Art / Re: [C+C] Female 64 x 64 Portraits
« on: March 03, 2016, 10:41:29 pm »
Nooooo! Not the scrap it!! I would really prefer to fix the drawing errors if at all possible instead of trashing it.

I'm not saying you have to scrap the top 2!! It is just a suggestion.  In fact you should take all criticisms as such.  It is your art.  You are in control and it is up to you to decide which criticisms you take to heart and which you disagree with.  About fixing the drawing errors, I only suggested scrapping the top 2 because it seemed like you improved in your ability to draw in the bottom two, as if the top two were done much earlier in time.  And because it might be quicker to try to start over with them than try to fix the issues, but then again it might not be.  If you don't want to scrap them then don't!  Someone else can offer more objective anatomical critique, because that is not exactly what I intended to do with my criticism in the first place.  I could try to give anatomy feedback but I need more practice in this area.

Stronger? You mean the character looks stronger? If the character looks physically weak I am not really concerned since these are mostly just random NPC's. They are not all tough heroes. As to the framing, I didn't really think about it that much to be honest but I was aiming for some variety. Probably a mistake.

I don't mean physically, I mean artistically weaker.  About the framing, in other words composition, I just felt like you had a better grasp of it in the bottom two, which is another reason why i suggested to redo the top two instead of try to fix them.

 
Also, I think you are right about the contrast needing a change, but in your mock-up they kinda look like vampires, especially the last one. Maybe it's how you gave her pale skin but here eyes and lips are very dark... I will try to find a happy medium.

How you are responding to my suggestions I think is a common problem on this forum-  Often one someone gives an edit, the original artist chooses to look at the edit as if the person who made the edit is saying "make your piece look like this."  This is never what I nor anyone else is saying with an edit. 

The thing is, I saw you had fundamental problems with your colors.  They looked washed out and the gamma needed to be fixed so that your drawing and rendering could actually come to life.  This is more of an objective criticism, if such a thing exists.  I believe I achieved this in my edit, however you say it looks not how you would like.  well, of course!  I changed your art to my tastes.  But you should not take away that your tastes should be like mine, but instead what fundamental problems I sought to correct in your art, which in this case is mainly contrast/gamma/palette issues. 

Besides, you never told us what you are trying to achieve in your work.  We don't know what style you're shooting for, what they are for etc.  etc.

I really appreciate you taking the time to write all of that out

my pleasure.  It was way too wordy and I'm sorry!

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