Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rydin
Pages: [1] 2 3 ... 89

1
General Discussion / Re: Is love real?
« on: October 29, 2019, 01:21:26 pm »
Sadly not, I am a mere man.

2
General Discussion / Is love real?
« on: October 28, 2019, 01:59:50 pm »
I'm searching for an invisible kid so I can show her how much I love her.
Is she here?

3
General Discussion / Re: Official Off-Topic Thread 2018
« on: September 05, 2018, 08:20:06 pm »
Currently reading "The Timeless Way of Building"

4
General Discussion / Re: Pixelation 2.0
« on: August 29, 2018, 09:28:28 pm »
Less is more. There should be restrictions just like there is in our art.

4 board restriction.
Too many sub-boards are convoluted and it divides focused attention.
Same if there's too many features.

"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." -Bruce Lee
If we focus on doing one thing really well, we avoid being superfluous and people will love and respect it.

Something like this:

5
Job offers / Re: [PAID] Looking for artist scene story and logo
« on: August 29, 2018, 03:59:22 pm »
I sent you a PM. Looks like a fun project!  :y:

6
Pixel Art / Re: I need advice on an abandoned sprite pose, please
« on: August 22, 2018, 07:33:35 pm »
I draw the sketches out on paper and then I erase them so I can reuse the paper.
This is the best thing I've heard all day. Thank you.

7
Pixel Art / Re: new to pixel art, tips?
« on: August 20, 2018, 09:00:15 pm »
Welcome Catakitsy :)

My eye is drawn to this:


This area is not using all the pixel real-estate available to describe the shapes.
Try to understand the space in 3 dimensions. How could this be described differently?

8
Pixel Art / Re: Portrait WIP
« on: August 20, 2018, 08:53:37 pm »
Ryumaru is right about the arm feeling off. It looks like he's shrugging instead of twisting.

There's pent up kinetic energy in the swing when he's twisting that you miss the opportunity to show.

I think Ryumaru's edit works if you are intending for the arm to be outwards like a block manuver. But if you look at the reference, the reason the arm is short is because his entire body is twisting. In the reference, his arm is out in front of his body in the 3d space, where in Ryumaru's edit his arm is outwards along side of him in a more 2 dimensional sense.

This should make you consider the shape of the whole body and the angle his head is facing and the way the arm is described by light.

Here's my messy (still anatomically incorrect) edit that moves the shoulder down but keeps the arm bent instead of extended just to explain what I mean:

9
Pixel Art / Re: Treeee (help me)
« on: August 20, 2018, 08:36:50 pm »
Hi Glisean!

I like it.  :y:

The inside tree flesh tends to be lighter colors than the outside part of the tree.
I also made your lights lighter and darker darker overall:

10
Pixel Art / Re: [WIP][C+C] Robot warrior
« on: August 20, 2018, 08:30:57 pm »
Lookin' good Linaru

Don't be afraid to use white, or almost white (like the bright blue in the eyes) to add glittering highlights to your metal:



Pages: [1] 2 3 ... 89