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Messages - G_Dragon
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1
2D & 3D / Re: Yet another car
« on: January 12, 2012, 04:53:57 am »
I think the issue could be 1 of two things. Firstly, it could be the mip-mapping. Turn off all of the mip-map related features, and maybe turn off anti-aliasing. That should get rid of the seam.

Either that, or get rid of that edge loop and rebuild the texture.

2
2D & 3D / Re: Pre-rendered background
« on: July 18, 2010, 06:02:10 pm »
Thanks for the replies. I figured out what was causing the weird lighting artifacts. Turns out that using experimental rendering engines is a bad idea.

As for the textures, I'd probably have to go back to the modelling phase and redo a lot of stuff. So, I'm probably going to let this scene stagnate for now. But, I will add more to this thread later.

3
2D & 3D / Re: Pre-rendered background
« on: June 16, 2010, 08:17:06 pm »
Thanks for the picture. I've been sitting on this project for a while, and may pick it back up later. It is time to do something different for now.

4
2D & 3D / Re: Pre-rendered background
« on: May 26, 2010, 07:17:17 am »
Progress!


There are some weird rendering things happening where certain elements should be dark. I have no idea what is causing it, but I know it isn't really normal. I did some post production after the render (lighting is basically the same as the last one). So, I think that I'm nearing the end of the piece... hopefully.

5
2D & 3D / Re: Pre-rendered background
« on: May 22, 2010, 06:30:06 am »


Lighting now. I think I have maybe a few props left to put in the scene.

6
2D & 3D / Re: Pre-rendered background
« on: May 20, 2010, 07:15:40 pm »


You may see some render artifacts around the image. Ignore them, since I just wanted to quickly render out the scene. (2 minutes and 30 seconds compared to 11 minutes)

I tried to fix what ndchristie pointed out. I think it works, but it is still fairly easy to fix. The only thing in the scene that is a temporary object is the barrels, since I'm going to remodel it soon. After that, I need to add in a lamp stand, and maybe a few more models. As for adding people to the scene, I don't know if that is in the scope of this project.

A bit of a side note- all the textures are procedurally generated. So, there shouldn't be a resolution discrepancy.

7
2D & 3D / Re: Pre-rendered background
« on: May 19, 2010, 06:52:46 pm »


Time to model the props and add some more stuff!

8
2D & 3D / Re: Pre-rendered background
« on: May 19, 2010, 04:45:37 pm »


Everyone was talking about the cobblestone, so I did some playing around with it.
The scene takes 11 minutes to render. D:

9
2D & 3D / Pre-rendered background
« on: May 18, 2010, 06:21:11 pm »


I figure this scene is close enough to done, and yet still loose enough to ask for crits.
Also, based off of this image- http://toolkitzone.com/vault/games/images/11983.png

10
2D & 3D / Re: Massive Blender Tutorial!!!
« on: April 11, 2010, 05:25:27 am »
Going to the 3d cursor and rotation, if you want to rotate around an object, there's a way to do that in the preferences, or just select an object and press the period button on the numpad.

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