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Messages - mulletdulla
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Pixel Art / Re: [WIP] [C+C] Destroyed Buildings & Weapon Anims
« on: April 19, 2012, 01:56:34 am »
I think he meant to use the parentheses and bracket signs as suggestions. That is to say, your stones look like parentheses, but would probably look better with sharp edges, like brackets.
What he said, I didn't have the time to illustrate properly. the parenthesis is rounded on all sides where as the bracket has sharp edges that are very conducive to showing planar form which I believe will be more aesthetically pleasing than the former ( as pixel art is concerned)

hahah thanks for the clarification - makes more sense now.

The smoke from the cannon shot looks too perfect and symmetrical. They look like flames and would look better if it was a a cloud of smoke traveling from the barrel outwards and dissipating.

Thats a good point - I will alter it accordingly

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Pixel Art / Re: [WIP] [C+C] Destroyed Buildings & Weapon Anims
« on: April 17, 2012, 08:39:26 am »
Ah ok. As long the shadows and such are intentionally done and consistent throughout it will be fine.

As for the paving stones, I would still make them flatter and with sharper edges. Currently yours are like -
This:
(
Which leads to the pillow shading you have going on. I believe this would work better:
[



thanks for the feedback but there are no images or links for your pavement stone suggestions

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Pixel Art / Re: [WIP] [C+C] Destroyed Buildings & Weapon Anims
« on: April 17, 2012, 05:01:02 am »


All the detail work is nice in the roof, but it takes away from the 3 dimensionality to it. Detail lessens in the shadows. Theres some non pixel art stuff going on here, I don't know if you mind, but it would greatly reduce the amount of used colors if you fixed that. Also, you've made the rocks " pillowy" when they are a nice opportunity to break up form into flat planes

Hey thats some awesome feedback, really appreciate it.

I get what you mean about the lessening of detail - that works really well so I am going to re-appropriate that back into the work.

The rocks are meant to be paving stones, not rocks, so obviously flatter for that reason. I do love the rocks you've made tho and I will endeavour to use a similar style for actual protruding rocks elsewhere.

We do some under some criticism for the shadows causing too many colours. Unfortunately, the way we tile the world in the game requires a separate image for shadows that are placed over adjacent tiles in a way that we can never determine exactly what they will be over. Therefore its been easiest to just create a single transparent texture and deal with a little bit of uncleanliness

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Pixel Art / Re: [WIP] [C+C] Destroyed Buildings & Weapon Anims
« on: April 17, 2012, 03:01:29 am »

These purple pixels here cause an eye sore to an otherwise smooth and consistent design. In fact, why not make the shading on this bush similar to the shading on the bottom right one? Consistency is king!

Are you referring the pink, pig shaped flowers or the shading of the leaves?

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Pixel Art / [WIP] [C+C] Destroyed Buildings & Weapon Anims
« on: April 16, 2012, 05:27:54 am »
Hi Guys,

Been working hard on an iOS game being built with Unity. I do all my pixel graphics with photoshop. Here are a few of the current assets I'm very happy with!

Building Destruction States:
 






Weapon Animations:






The game involves you driving round in a bulldozer as the Big Bad Wolf, destroying the homes of the Three Little Pigs while engaging in combat with their Police Force with game play inspired by GTA.

If you want to see more please check out our Dev Blog @ http://anomalousinteractive.tumblr.com/

Please offer any feedback, its always appreciated!

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Job offers / [Revenue Share] Top Down Pixel Artist for iOS project
« on: March 13, 2012, 01:43:40 am »
Hey Guys,

I run a small indie dev team out of Melbourne, Australia and we are looking for a talented 2D pixel sprite artist to help us finish our current major project.

We have a lot of art assets to be created, mostly static building and environment objects that have damaged and destroyed states. There are some animations, mostly for weapons, combat and effects.

We are using a top down view similar to GTAI and II. We have a working prototype playable  as well as some sample artwork:





PROTOTYPE

The concept of the game is The Three Little Pigs meets Grand Theft Auto. You play as the big bad wolf who is back with a vengeance and a bulldozer.

Being a small indie dev team we don't have the budget for upfront contract work but we will be reimbursing any terrific art skills with generous revenue share.

If you are interested or know someone who is interested please PM me or email me at ryan.keable@anomalousinteractive.com

Thanks guys!

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