Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - platnium
Pages: [1] 2 3 ... 5

1
Pixel Art / Re: Running Sprite
« on: March 05, 2009, 06:03:31 pm »

I thought I'd start again with a cleaner image, I have been reading The Animators Survival Kit. I have read about 30 pages all together, and I have the above with alot of reference from page 192 I think, I can't remember, I am no where near done this one, just showing you what I have so far. Still need to add frames where the "X"s are and add some Re-coil. Also I am going for a cartoony look.

2
Pixel Art / Re: Another Jelly :D
« on: March 01, 2009, 10:50:59 am »
It looks good, but more like glass than jello.
Soften up the edges and add a shine to it.

3
Pixel Art / Re: Running Sprite
« on: February 25, 2009, 08:36:10 pm »


Just a bit more updating,made his right arm nearly vertical when it comes back, and just cleaning bit up, I am think about building up the character soon.
 Also the reason why there hasn't been an update in a while is that I kept getting annoyed when ever I had done a load of work with it and came to save it and accidently optimized it and then all the colours ran.  :(

4
Pixel Art / Re: new avy for pixelation
« on: February 23, 2009, 06:33:54 pm »
The nose looks like it is off to the right. Also the mouth looks pretty tiny.

5
Pixel Art / Re: Quickie self portrait
« on: February 21, 2009, 10:57:02 pm »
Trying to throw something pixelly together real quick for a portfolio.. Not looking very hot so far. xP

If your doing it for a portfolio then why is it "real quick", wouldn't you want a peice you have worked for a while and made it looked the best you can?

6
Pixel Art / Re: Running Sprite
« on: February 20, 2009, 10:14:43 pm »
His arms stop from traveling backwards, should probably give it some more movement.

Arms come back a bit more.
Just need to figure out how to export it faster than it is.
I am sure there is still loads to do, I have read through the whole of this thread again and (I think..) I have (nearly...?) done everything needed(?).

7
Pixel Art / Re: Running Sprite
« on: February 20, 2009, 06:48:42 pm »
Just a bit more cleaning up, still reading through a few things.


8
Pixel Art / Re: Running Sprite
« on: February 19, 2009, 08:57:47 pm »
Yay for epic-slow-motion running?

I think speeding this up more would help loads, but ff might be screwing up the playing speed.

It's better, but I'm not feeling his weight yet.
Did you even look at anything we've given you?

Anyway

Make sure he doesn't go down and bend his leg immidiately, that's the down; there's a contact frame before that.
So:
Contact (both feet are touching the ground) Down (Arms at their widest point, one foot on the ground and that same leg is bent, compensating for the newly acquired weight, also the lowest part in the animation) Passing Position (i.e. arms and legs are passing each other)  Up (Highest point) Contact (With opposite leg)

That's the formula for a walk.  I think you should start with walks, easier to do, it's more in control.
Richard Williams put runs nicely;  it went something like "Runs are even more out of control than walks, in a walk we are continually falling and catching ourselves.  The faster we go the more out of balance we are."  This isn't really a quote, I'm mashing up the idea of several chapters into there but you get the idea.

So, my advice:
Work on walks instead, do lots and lots of research

But, that's kind of a shitty thing to say as you've put a lot of work into this already.  So, my critique for what you have here would be:
Make it faster, less perfectly controlled, more crazy, and have the feet in the air even more visibly.
Really, really look at the links you've been given, especially:
http://www.wayofthepixel.net/pixelation/index.php?topic=7876.0

TONS of good information there.
This isn't a place to dump work.  It's a place to listen for critique, apply it as best as you can and screw things up majorly so you'll learn.  Make mistakes.  Go out of your comfort zone.  Listen to critique.  Screw up, learn and end up like us.  I still suck, and I'm still absorbing all of the things I've learned.

Anyone, let me know if what I've said is either assy or incorrect.  I've have to look up runs in The Animators Survival Kit for you, I know more about walks currently but I'll find some stuff for you.

Later
Shrike


ok, I have had a read through this thread :
http://www.wayofthepixel.net/pixelation/index.php?topic=7876.0
and a couple of post in this thread and I have re-moddled the arms.... and made it so fram 4 and 10 he is also of the ground, also "tried" to add some re-coil on frames 1 and 7, and just made the colours easier to see, and simply stuff ;)
Thanks for all the help and if I've missed anything just say...

9
Pixel Art / Re: Running Sprite
« on: February 19, 2009, 06:45:48 pm »
Old:


New:
edit:
I realized that you can't really see the light blue on a white background so I made it darker, and cleaned a few pixels on the arms.

Edit 2 :D :
Newest!

Better head, more synced and cleaned up XD

Just gave him a more cartoony head (He is sort of a cartoony style sprite...) and (I think :S) I fixed the axis point, edited frame 5 and 11 so he now has both feet in the air. Question,  when he lands on frame 1,7 and 8 does he need to bend down more, also I think the head seems to be moving a bit stupid up down, I will try and fix it.

10
Pixel Art / Re: Running Sprite
« on: February 18, 2009, 11:14:08 pm »
I have been tempted to do a similar reply to the one Shrike did two or three times during the reading of this thread, but I still can think we can end with something good from here...  :)

Plat, really... I want to enter in your head to visualise the problem, so, try to answer... Why don' t you fix the problems with the axis?

a) You don't  understand what we say about the axis?
b) You do understand, but you don't care?

If answer is "A", then, simply, ask.

What we mean when me mention the "axis" is this: (Again, it' s not perfect, it has a problem in frame 8, but is "good as an example")


Look at Indy' s head. It moves... up, and down. It doesn't move left or right. Your does. Also, notice that the "shape" of the head does not change... Nobody' s head shape changes (Except Kennedy). "Your heads" does.

Look at Indy' s torso... It moves. Sometimes you can see his chest, somethimes the back... Sometimes we see the shirt, sometimes the back side of the jackett... That' s because it's rotating over a vertical axis. It' s like if we lean a bit Indy' s body after nailing him with a long stick that enters from the top of his head and gets out through his annus (eeeek).

But it does not move right or left.

Your sprite does all those things... That gives a "shacking" feeling that is not cool...

Now, if answer is "b", if you understand what we say, but you don't care, then I am off...

I saw all the crits, but all I did in my last post was just stopped it from moving from left to right a bit, now fully, since I need to do it again, tomorrow I will be having another read through this thread to then edit the sprite to what is needed, I am sorry if it seemed if I was just ignoring everyone.

Pages: [1] 2 3 ... 5