Okay, I'm sorry if I'm mean but I do feel this contest has had the fun sucked out of it. Baccaman21, I'm sure your intentions are good and all your tips are valid but I believe there's no need to be this anal. It's not your contest. I can't speak for Adam but if he saw issues with what people where posting then he'd probably would have brought them up. It's a contest, it's supposed to be fun and not everyone here works in the game industry.
Now in case people are wondering what it is this is all about I've set up a run down as to how create this proper GBA pallet set up.
This is my submission with proper pallet set up and this is what it's pallet looks like.
This image now uses a pallet table of 5 rows. Each row has been set up to represent each tile/pallet group that I've made in my original submission.
How I got to that point is like this (there might be an easier way but this is how I did it). I converted my tile/pallet groups in to 5 monochrome groups. Then I rebuilt the street image with these new funky coloured tiles.
I then created a new image file and made a forced pallet to fit what I would need. Creating a force pallet is easy if you know how. For those that don't know (and not everyone does) here's how I did it. In Photoshop (that's what I used anyway) you go to
Image>
Mode>
Indexed Colourr. In the window that pops up you go to the Forced drop down and select
Custom. This will open your Colour Table.
At this point I went and systematically picked each colour from the funky coloured squares under the word
pallet 1, 2, 3, etc... from my funky coloured street image until I filled a whole row (with my transparent colour in front). I did this for each row.
Then I dragged the funky street in to this new image with the forced funky pallet and went back in to the colour table and changed each colour back to it's proper hue. The result is that my tiles are now grouped in to pallet rows of colour. And like what Baccaman21 said there is not difference visually to the image unless you look at it's colour table.
Total time to convert to this "proper GBA" pallet system... 35 min.
Now again I can't speak for Adam seeing as it's his contest and not mine, but I'm pretty sure that he'd didn't intend anyone to go this far with their submission. I know I wouldn't have. I didn't have plans to do all this but I didn't want people to feel like they where being left out and such because they might not now how to do everything that Baccaman21 was talking about. So I helped, at least I hope I helped. I"m sorry if I've only made things more confusing.
Adam, I also apologize to you if I've stepped on your toes and/or brought the contest down. That wasn't my intention to do so. If it gets me booted from the contest then I accept that.
Thank you.