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Messages - Nitrogen
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Pixel Art / Re: [WIP] Graveyard Mockup (C&C Welcome)
« on: February 03, 2012, 11:15:37 am »
I think the trees look awesome, I'd rather say that the moon is too dim:

The reason a moon would normally be dim would be that it's close to the horizon, in which case it would pick up the atmospheric scattering and become more orangey. Otherwise it would be diffuse because of clouds or mist.
In the scene you have here, I'd like to see the moon very bright yellow, at the moment it looks like it's dirty or faded... What you could do is add another brighter yellow layer to the moon which would show details together with the faded yellow you have now...

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Pixel Art Feature Chest / Re: Nordwand - Gameplay mockup
« on: February 02, 2012, 10:47:31 am »
I'm interested - from a technical point of view - how you're going to generate the cliff edge?

Some sort of fractal noise algorithm would be needed to give the necessary smaller details, but it almost looks like the rock tile is following the contour of the cliff edge, which would have been done by hand. Are you just straight blending the rock texture with a dark edge to give that effect?

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Pixel Art / Re: Dunes
« on: February 02, 2012, 10:43:10 am »
Ah you're right..  Desert shadows appear to be purplish. There's a lot of blue light from the sky, but there's also a fair amount of reddish light bouncing off nearby lit dunes.

And the moon is of course facing the wrong direction, I wasnt thinking...

Thanks for the crit! Will try to address these later

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Pixel Art Feature Chest / Re: Nordwand - Gameplay mockup
« on: February 02, 2012, 07:50:27 am »
This single scene has such potential.

I can imagine the way the controls would work, the way the ropes would have physics and if you didnt peg into the mountain often enough, you'd have a nasty fall which would potentially rip out more pegs.. etc.

The mountains in the background are perfect, just enough detail there.

What I'd suggest with the rock face is to have the obvious tiling texture as you have it now, and then have single pieces of rock or outcropping scattered on top of the base rock texture. These would be layered together in the game so that you can have infinite rock walls, with randomly placed sprites on top which break the tiling.

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Pixel Art / Dunes
« on: February 02, 2012, 07:44:53 am »
Hey everyone, this is my first post and first attempt at pixel art, so crits are welcome, but go easy on me!

So after browsing the forum, I was inspired to try my hand. I wanted to do some dunes, so I found this reference image.



I made up my own dithering algorithm for the sky, looking to improve on that, and the moon looks wrong but I cant seem to fix it?

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