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Messages - PypeBros
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final version (direct link).

After 5 years of development, I'm finally done with it.

Resources / Re: Pixelation : Top Threads
« on: November 12, 2018, 07:49:51 pm »
all the links are failing. Something like actually needs to be

It took a while. But I'm almost done with this one. you can now see how well you performed and there is at last a secret ending for those finding the secret final level.

If you happen to play it, I'm always eager to get first-hand feedback.

Some of pixelation users will show up in the 'default high scores'. A way to thank them for their advice and guidance while the art was in development.

General Discussion / Re: Pixelation Discord
« on: September 28, 2018, 06:13:14 pm »
link removed ?

Pixel Art / Re: Desert Terrain tileset - 1st try from an amateur
« on: June 18, 2018, 08:53:35 pm »
one thing that strike me is the color selection of the river. It is very bright, up to the point where it could easily look like a thunderbolt or some laser light...

Pixel Art / Re: My first pixelarts..
« on: January 04, 2018, 04:29:25 pm »
I feel like the boxer is a two-frame animation that has received a bit of in-between frames, but I don't see a relationship between what the legs do and what the fist does. It does the job of showing "a punch" if the context of a boxing match is established, but I'm not sure I'd have guessed it without that context. The overall body motion could likely have been clearer and more coherent.

As for the gun-dude, I suggest you remove the flashing background if you expect any critique on it.

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 01, 2018, 10:21:06 am »
welcome Squire,
Happy New Year everyone ;-)

At last, the final level is there. Gameplay has been refined to make the game more fair and enjoyable. At last, I've got the tiki-books background integrated and my game engine can render animated tiles for better game feel

Pixel Art / Re: Tileset for RPG
« on: November 19, 2017, 10:10:44 am »
Indeed. Imho, there's one thing that deserves more attention, though: the rocks. They work well as a horizontal tiled stripe, but I find transitions perplexing. the top-to-wall transition don't look solid at all, and the sides look mostly like a few more pebbles on the ground.

Pixel Art / Re: Tileset for RPG
« on: November 10, 2017, 08:43:31 pm »
the house's perspective (exterior) looks okay to me. If anything, I'd suggest you work on giving it more contrast against the ground, esp. on the sides.

With your perspective, we shouldn't be able to see the details of the pillars when they're covered with a roof, but we should see some round top if they're indoor (just like with cupboards). Using your cubic-crate, you can also fix the "chairs" in the house: they should be able to fit a crate, and thus the height of their top surface should be ~ half of the width of the same surface.

pay attention to the contrast on the ground tiles (keep it low). This is no longer the case in the third interior picture, so we don't know if we're looking at some ground or some roof tiles anymore.

Finally, for the trees, try to sketch their overall shape first, with perspective-fixed "circles" centered and put at increasing heights.

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