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Messages - MattB
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She's got some Rob Liefeld legs going on:

Pixel Art / Re: [WIP] Graveyard Mockup (C&C Welcome)
« on: February 11, 2012, 10:17:23 pm »
I honestly like the higher contrast of your original image over the toned downed colors of your second. The design of the ground tiles is improved, though.

I agree with kriss, that your cemetery looks rather serene compared to most video game cemeteries. The only think giving it a slightly ominous vibe is the lynched half skeleton and pile of bones.

If this is supposed to be a dangerous, haunted cemetery, perhaps add more signs of defilement and decay like your bones. If it's supposed to be a safe area where the player might encounter a friendly NPC or something, then maybe ditch the skeleton?

Oh! And like everyone else is saying, the trees look really nice. So do your updated clouds! All the art does.

Pixel Art / Re: [WIP] Trials of Droids (C&C Welcome)
« on: February 10, 2012, 04:08:49 pm »
Here's my first attempt at a revised Killdozer (see post above for the original).

Pixel Art / Re: [WIP] Trials of Droids (C&C Welcome)
« on: February 09, 2012, 06:52:56 am »
Here's a slightly revised fishbot (I should do more, but I'm moving on for now):

And this fellow called the rocketeer:

I still have to do this one boss called the killdozer left and then a bunch of level objects. I touched him up a little a while back, but he'll need an overhaul to fit in with the updated graphics:

Also, here's the tiles. I was the one who did them to begin with, and I'm fairly satisfied but C&C welcome:

Pixel Art / Re: [WIP] Trials of Droids (C&C Welcome)
« on: February 02, 2012, 12:40:03 am »
Fish Bot:

Here's one I've been working on today. Not completely happy with it. The original design is pretty bizarre. Not sure what to do with it. Should I keep the original color scheme or go with one of the other ones?

Pixel Art / Re: [WIP] Trials of Droids (C&C Welcome)
« on: February 01, 2012, 04:51:41 am »
Wow, yeah. I'll have to do as you suggested with BigDig.

Lil' Wig does have a line of thrusters underneath him and does shoot a rainbow beam out of his mouth. So yeah. He's just a little bell shaped droid with a cylinder head.

As far as the scarabs go... I dunno. I suppose you could interpret them as having their head turned towards the viewer. Eddie (by no means an artist) just drew the originals that way and I didn't change them. A lot of the game takes place in a pyramid space ship and at times there's an Egyptian vibe. So I suppose its sort of like Egyptian art, only instead of having their bodies always face forward, their heads do. *shrug* There's no excuse really. I just kind of like them that way. I may change it though. It is weird.

Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 31, 2012, 09:24:37 am »
Would something like either of these be too much for the cave background?

Pixel Art / [WIP] Trials of Droids (C&C Welcome)
« on: January 31, 2012, 07:05:31 am »
Hi, just wanted to post some work I've been doing, redesigning sprites for a puzzle platformer I'm working on called Trials of Droids.

The originals (hopefully you can tell which ones they are) were rough sprites by my friend Eddie who came up with the concept for the game. I have to redo a truck load of them and just wanted to share my progress with everyone to make the task a little less arduous. Please feel free to critique and comment.

I'll update this thread as I progress.



And here are the two protagonists (I posted about them in an older thread as well and got some good advice.)

Old Big Dig:

New Big Dig:

Old Lil' Wig:

New Lil' Wig:

Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 31, 2012, 06:37:59 am »
I've got nothing worthwhile to add to the critique. Just wanted to say, I love this.

Pixel Art / Re: [C+C] [WIP] Mists of Mairia
« on: January 23, 2012, 11:26:19 pm »
Cool. I dig it. Once animated, they read just fine, I think.

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