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Messages - ProgZmax
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Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 09, 2008, 07:13:48 am »
Big Trouble in Little China, excellent!  I'd love to enter this comp but I'm already caught in up in making a game in a month ;|

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Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: October 15, 2007, 11:53:00 pm »
Some wunderbar entries here.  I'd toss something together if I didn't have so much other crap going on!

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Pixel Art / Re: girl in dress
« on: April 11, 2007, 11:57:06 pm »
Quote
While I feel progz' addition is a bit clashing with the monochromaticism going on in the sprite, it does raise a valid proposition potentially, if you made a coplementary ramp and added a second color to the dress. perhaps, just to break it up as a design.

Definitely.  The more I look at the colors I chose the worse they look!  A secondary shorter dress about midway above it with a different design would add to the depth, I think. 

I edited the original to a color scheme that hopefully looks a bit less horrid.



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Pixel Art / Re: girl in dress
« on: April 11, 2007, 11:43:15 pm »
I made this edit before you posted yours, but anyway...


This is somewhat like what I was getting at, only I didn't spend nearly enough time on it and the colors probably look awful.  The main things I did were:

1.  Added a pinkish dress under the canopy dress.  Typically women would have 4-5 dress bottoms under the canopy outer dress thing.

2.  Raised her boobs up.  Bodices and such typically bind and raise boobs up to give them lift and make the woman appear more chesty and voluptuous.

3.  Adjusted her face a bit just for the heck of it.  Your latest edit looks fine in that regard, though.

4.  Made some really quick and dirty slippers!



Anyway, if this is a duchess as you say then I would certainly consider concealing her legs to make her more regal. 

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Pixel Art / Re: shoot em up boss "Blade Licker"
« on: April 11, 2007, 11:06:00 pm »
This is an excellent piece of work, here.  The only thing I would say is that while I am a big fan of symmetry there are times when ignoring symmetry will greatly help an image, and I think it might apply to this case.  Also, a clawed appendage kind of like a scorpion tail might improve the back side of your boss.  Solid work.

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Pixel Art / Re: girl in dress
« on: April 11, 2007, 04:57:04 pm »
Speaking as someone who has been doing pixel art since around '92 on my old miggy, I must say that you've got a very impressive style going on here.  The linework is solid, the shading is more or less spot on, and you've given her an interesting, provocative pose.  That said, I have to agree with Helm that while you've given her an interesting pose, it's not really something befitting a princess.  I also agree that the split front all but destroys the image of regalness you're working so diligently to present here, because a Lady (big L) would:

a) have one of those under-frock things below the dress with ruffles all the way down past the knee

b) be wearing slippers or something of that nature and

c) never ever allow someone to casually look up her dress at her goodies.

I cannot see your new version either, but I will be happy to provide an edit of some sort to address a few of the minor issues I see keeping this piece from perfection.  Great work, really, and awesome effort on the shading!

-ProgZ

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