Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - .TakaM
Pages: [1] 2 3 ... 118

1
General Discussion / Re: Official Off-Topic Thread 2014
« on: June 08, 2014, 03:36:35 am »
Hi guys, just dropping by to share the latest Fetch Quest demo

http://www.sendspace.com/file/si6b68

2
General Discussion / Re: Casual Pixel Art Encounters
« on: September 14, 2013, 01:54:51 am »
These transitions are only 3 frames and are used again in reverse on the other end of the animation, I don't really want to use more than 3 frames for the transitions and I'd still like to use the same anim in reverse if possible (I think all other transitions so far use 3 frames or less) but I'm not sure 3 frames is sufficient to convey a realistic motion with the arms or if it would make any sense in reverse.
But you are right and it's the issue I've been having with the transition for downwards swimming since it's the most drastic change in his orientation.

I'll try out some changes and post the results in a coupla days/weeks/months, thanks ptoing

3
General Discussion / Re: Casual Pixel Art Encounters
« on: September 09, 2013, 06:25:23 am »
bada-bump!
(I haven't finished the neutral transition for downwards yet)
Swimming is another late gameplay addition to Fetch Quest, until now water was just an insta-kill. We're gonna have the engine rotate the sprites when changing between directions so we avoid any hiccups in his movements, I think it's really important for swimming to feel and look fluid in a video game, it's very jarring to be able to suddenly change direction on 1 frames notice.

4
General Discussion / Re: Casual Pixel Art Encounters
« on: June 16, 2012, 09:24:12 am »
<_<

>_>

5
General Discussion / Re: Casual Pixel Art Encounters
« on: May 08, 2012, 10:04:55 am »
Made a new tree:

I'm sure I'll still make changes and stuff, but it's pretty much done. (I hate pixeling leaves)

6
General Discussion / Re: Official Off-Topic Thread
« on: April 24, 2012, 12:59:54 am »
Yeah, even a few Wii games had very small text that was hard to read, I know I'll get an HDTV eventually but I didn't expect Fez to require one.
I should clarify I don't hate the game, I enjoyed playing it and I don't regret buying it. But there's this whole other half to the game I'm finding a bit too hard to access, like there are these QR barcodes in the game you can scan with your iphone but I don't have one so I have no idea what they do.

Basically, I know I can't get 100% so I feel like it's pointless.

It's a shame because it seems like everyone who's decoding puzzles and translating dialog is having their minds blown.

7
General Discussion / Re: Official Off-Topic Thread
« on: April 22, 2012, 08:54:52 am »
Anyone else playing Fez?

I have to say I'm a bit disappointed.
I love the atmosphere and the core gameplay, but all the meta-stuff put me off. First off almost everyone speaks in a language you're supposed to translate outside of the game (pen and paper) but I don't have an HDTV and I can barely even make out the symbols, same problem with the tetris blocks representing buttons I'm supposed to press- the whole thing is what, 3 pixels wide? nope, I'm not pressing my face up against the TV.
And the sheer amount of all these cryptic messages puts me off even attempting to solve one.

I just can't really access this whole other half to the game and it makes it hard to enjoy, I would rather watch someone else play and explain the game- and I think that's a sign of a bad game.

8
General Discussion / Re: Official Off-Topic Thread
« on: January 12, 2012, 03:47:58 am »
Just played through Trip World (gameboy) on my 3DS, I'm sure it's been brought up here before because it has some of the best pixelart from before the gameboy colour and also some of the best gameboy music.
Here's a video, the video doesn't correctly show some of the tricks like flickering sprites/etc but it's still a pretty good video. Best $5 I've spent in a while, it's not the longest game but it has some decent challenge, a lot of charm, and curiously most of the other critters in the game don't try to hurt you, though some do if you attack them first.

I never heard of this game before so I thought I might as well mention it here, it could make for a good PA analysis thread or something someday.

9
General Discussion / Re: Casual Pixel Art Encounters
« on: November 17, 2011, 07:46:55 am »
And since when does the 3DS have a drawing program? What are you using?

Even if you buy a real tablet, you might still use the 3DS...I used to sketch with some homebrew program on the original DS, and drawing on an actual screen as opposed to my screenless graphire was actually a fun change of pace, hahah.
When you view any photo on the 3DS it gives you an option to doodle on top of it, it isn't very deep but it's decent.

I really like those skeletons redshrike, very smooth and a nice palette- you've got me thinking about creating a skeleton type enemy... Also really like that japanese map dusty, reminds me of the goemon game map screens, what did you make it for?

10
General Discussion / Re: Casual Pixel Art Encounters
« on: November 12, 2011, 09:16:37 am »
Thanks guys, sharing work gives a real sense of reward and it's always inspiring to see what others can create.
jams0988, it's not really necessary to post your images at such large proportions, this forum has a built in zoom feature ;)


Here's what I'm currently working on:

First area of the game, still an obvious WIP. I actually first sketched this on my 3DS and I think it's something I'll do more often, unless of course I buy a real tablet. :P

Pages: [1] 2 3 ... 118