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Messages - Zomby138
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1
Pixel Art / Re: Guess what? Game graphics! Wooooh!
« on: July 08, 2007, 08:01:49 pm »
although I really like the bloodied animation, you might want to bare in mind that if you're going with that then you're gunna have to make alternate version of every single animation for when he'd low on health, running, jumping, attacking etc, where as if you just go for looking tired then you can have alternate idle animation and keep the rest the same.

2
Pixel Art / Re: girl in dress
« on: April 15, 2007, 12:21:08 pm »
the remapping concept without a doubt will lead to worse individual frames than using a pallet specifically designed for one colour scheme,  I've given myself different rules however, and I want to stick to them.  If I was doing a one of picture then I would definitely do it your way, but, as making game art dictates, often you have to play by more restrictive rules.

today I am moving house, to a place without the internet :\ I will be able to get online on campus only, and I will have a lot of maths to do.

3
Pixel Art / Re: girl in dress
« on: April 13, 2007, 08:51:46 pm »
Here is some kinda update.



got a bit of colour in there this time, don't think of the purple as final or anything, there will be many pallets anyway, as I've said.

I think I might want to do more with the gold trim stuff, or I might want to loose it altogether.

4
Pixel Art / Re: girl in dress
« on: April 11, 2007, 11:56:04 pm »
ultimately I'm planning on dividing the dress up into either 2 or 3 ramps as it is, I haven't quite decided what parts will be what, I've tried a few different things.

really bad way to work I know, I'm regretting this poor planning already.

5
Pixel Art / Re: girl in dress
« on: April 11, 2007, 11:44:15 pm »
can you see the update this time helm ?

[edit]

sorry Prog, you must have commented while I was writing mine, interesting edit, Faceless is right about the underskirt thing, I dunno what I was thinking, I'll be changing that, possibely to something more like what you have there, not sure, gunna try a few more things first.

6
Pixel Art / Re: girl in dress
« on: April 11, 2007, 11:07:52 pm »
I have an update now.



not particulaly happy with the new thing inside the skirt, but I want to try and do something more interesting than just closing it up.
I'm actually quite pleased with the face now, I think, I might change my mind about that later, haven't decided yet.

7
Pixel Art / Re: girl in dress
« on: April 11, 2007, 05:10:40 pm »
why does everyone assume she's a princess ?  I had dame or perhaps duchess in mind.

the revision is going great btw, :P basically I've been hanging around the forum.  seriousely though, I need to get down to some, stop distracting me!

8
Pixel Art / Re: girl in dress
« on: April 11, 2007, 04:21:17 pm »
That's very strange, there sever is definitely up at the moment, can you get the original post to load ? (with a ctrl+refresh)

9
Pixel Art / Re: girl in dress
« on: April 11, 2007, 03:40:45 pm »
it's interesting seeing it closed fronted, I might try something a bit like that later on today.  right now I need to do some revision for my final exams which are in a month.  at the moment, if I close my eyes I see pixels, I need to get myself to a state where if I close my eyes I see mathematics.

I'll try and do an edit tonight.

do the boobs still offend you in my newer version ?

10
Pixel Art / Re: girl in dress
« on: April 11, 2007, 01:56:14 pm »
well, she's not meant to be a figher sprite :\ what do you think I can do to the boots to make them more regal looking ?  the sholder pads are a late addition, I added them in an attempt to make it look more like a big regal dress, I am suprised they make you think she looks more like a figher.

well anyway, here's an update.



mostely the hair is what I think I have improved the most, I have changed some of the shadowing on the dress to try and make it all look more 3d.  I changed a few pixels of her face, nothing major.  I even reduced her boobs by about a pixel.

[edit] wow thanks fool, that is very interesting indeed, I might try to so something along those lines [/edit]

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