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Pixel Art / Re: [Feedback] First Time Pixel Artist: Frogger Clone
« on: March 03, 2020, 08:07:16 am »


Shadows are the easiest. Reflections are hard, but also great. Your perspective makes depth a little difficult, but I think you can manage it with ingenuity.


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Pixel Art / Re: How to make wall and floor textures
« on: February 27, 2020, 01:50:54 pm »
Yup! What Chonky Said. As far as technique:

- I used a transparent layer to get the darkness on the edges of the carpet/walls
- Stains look similar here, but you can make them specific to your reference. E.g. dried gum and paint on concrete
- I am a huge fan of Aseprite's jumble tool for this (hit R twice)

This literally took me a minute. You can get really good with a good amount of time. I think the hard part for me is creating a tight usable tileset, but for that... just use more/bigger tiles.


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Pixel Art / Re: How to make wall and floor textures
« on: February 26, 2020, 09:03:08 pm »
If you want to make something dirty, you generally need a few off-tiles. The pattern is pretty grimey, but it's very evenly grimey. The walls have a kind of ugly yellowed color, but it's very consistently ugly yellow. Dirt and mess is a all about inconsistency as well as generally being ugly.

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Pixel Art / 8 Direction Isometric Sprites
« on: February 26, 2020, 12:16:55 am »


I'm redoing the art for my game. The sprites will be resized 3x on a 1080p screen, so these are 3x resizes I made before deciding to come to Pixelation to get a crit. The sprites used to be 4dir 16x16 sprites, and I am upping it to 8dir and a loose 20x20. The animations are approximate --- the attacks will play the starting, active, finishing, and recovering frames of the sprite at different rates depending on the item used.





This is a regression image of my sprites. I really liked how the sprites initially looked (right) at 16x16 for a 480x270 screen, but I did not like my first pass at new sprites (middle) for a larger 640x360 screen. I ended up redoing the 20x20 spriteset also filling in diagonals.

I'm hoping to get discerning eyes on the second redo at 20x20 before pushing forward. The sprites are going to be part of a compositing system for weapons, so the attack animations are less animations and more separate parts of larger attacks.

5
Pixel Art / Standing Animation
« on: March 28, 2007, 05:24:28 am »
This is my first post here at Pixelation. Any and all C&C are welcome.


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