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Messages - Stickgag
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Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 03, 2011, 03:05:47 pm »
Pixel art is already teaching me things I'd only ever individually learn. It's like I'm learning all these different things at once!

These 3 months are purely for practise. By the end of those, I may even actually contribute to the company and their games! After that, I can be actually confident in my skills, and from then on I just keep doing pixels and have fun! Right now it's pretty frustrating and I still have so much more to learn. But it's incredibly rewarding and I feel way more accomplished spending hours on one work with pixels, then just sketching or digital painting XD No shortcuts, just pure pixel by pixel, feels good.

So in the future, any work I've created and am unsure of, I'll definitely post it here for advice!

Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 02, 2011, 07:25:29 pm »
Haha Elk I showed everyone at the office what you posted and everyone was in awe XD

When I looked at that post, at first i figured... screw it he pretty much made it 200% better. But then all that work would have been for nothing, espiecially your work.

Plus I always wanted to be a game designer, and at some point be able to draw out my ideas, and have someone twice as better as I am draw it out conceptually and make it look way nicer. It was a good boost of motivation!

I'm in this office for 3 months. By the time I'm done, I hope I'll be an experienced pixel artist at the very least XD

Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 02, 2011, 07:06:01 pm »
I roughly redid it trying to follow everyone's advice. Because it's 'roughly' done, it isn't TRUE pixel art, now is it? I will actually put effort into it when I know I'm on the right track.

Heres the original for comparison.

I changed the cape. Removed the dithering. Tried to make the values stronger, but adding more highlights and shading. Changed the length of the leg. That is unfortunately all I was able to do, and I still feel something is off there. I just wish I wasn't so blind to these kind of things.

Just let me know if I've either fixed my mistakes, or produced more. Thanks in advance!

PS The highlight on the chestplate is too big. I know. But anything else?

Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: November 01, 2011, 03:15:53 pm »
I just want to say thank you to all of your advice!

You have a very good point Elk, and your right. I usually don't start with a reference as I allow my imagination to provide. I tend to draw legs a bit too long, proportion has never really been my cup of tea. From what I've been reading, I should definitely be studying some irl stuff for reference if I'm to really get into pixel art.

My shading definitely needs work as well. I've learned in pixel art that highlighting can be just as important as shadowing, so I'll immediately start working on that.

You guys were right about the scarf... not sure why I made it blow in the wind whilst everythign else is still. Guess it's a habit of mine when I do cloak/cape/scarf stuff like this.

Just letting you guys know I am using Photoshop and a tablet.

Lastly I'd just liek to ask if theres any tutorials or tips you guys can provide. I have been reading on a fairly large list of different tutorials for isometrics, shading, dithering, just pixel art in general, but if you guys know of any sites/tutorials that helped you start or just generally really good for beginners like myself, that'd be awesome!

btw great concept art, has way more character than mine. I'm not going to limit my stuff too much just because I'm going to pixel art it.

But everyone else thank you for the tips! I'll definitley put these into use, and if I have any future pixel art work, I'll definitely post it here for advice :)

Pixel Art Feature Chest / Re: Nameless Pixel Art
« on: October 31, 2011, 03:30:03 pm »
Alright then!

I'm glad you guys replied and took this very seriously!

I gotta admit I was pretty shocked by this critique, never had this much thrown at me all at once. But I did ask for all of this. When I come back to work on Tuesday, I'll definitely make some changes.

I do have to agree the shading looks too cylindrical. The fact the hair and the ribbon doesn't blow with the cape doesn't make sense now that I think about it, and I'm starting to see how 'fake' the character seems so to speak.

Not sure how I can make it look less 'paper' like. I am a newbie at this sort of thing, so my shading rather poor. If you take a closer look, I tried to use some dithering on the chest plate, but then I gave up with dithering and just did boring old shading on everything else.

There isn't a particular style I have. Seeing as the resolution on this pic was 72, and the size is 200x200, I can hardly imagine a drawing like this being 'realistic'. This is a fantasy sorta themed drawing. Also to make this more fun, you guys can make some edits if you like, I'll even allow you guys to name this character :)

Thanks for the advice, I'll do some work on it as soon as I can!

Pixel Art Feature Chest / GR#075 - Warrior - Anatomy
« on: October 28, 2011, 07:49:59 pm »

So I'm interning at a games company at the moment, and the art is pixel art.

So for a few weeks I've been practising, reading up on tutorials and all that jazz, and so I decided to try and put my skills so far to use. Is my deviant art site. One of the pieces I put up there is "Nameless... for now." Mostly because I never named it. Reason I gave ya my link isn't for advertising. it's because I did a pixel version of nameless.

If you can't see it, it's also on the site there. Just right click the pic to view ti by itself.

I think it's 200x200. I edited some things from the hand drawn version as you may see or read on the site.

I need critique as it will helpe me improve at my job!

Thanks for the consideration

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